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Spot A Yellow Car UML/Pseudocode Documentation By Michael lahargoue

UML Diagram of “Spot A Yellow Car”

This diagram was created in a free web application titled draw.io and allows for creating flow charts, UML diagrams, and similar assets.

This diagram and screenshot are a representation of a single user entering the application/game alone.

The goal of the game is to click on all the yellow cars that come across the screen. This game ideally would allow for other plays to play on one device.

This chain of pseudocode commands represents actions to take place at the start of a game called “Spot a yellow car.”

The goal of the game is to click on all the yellow cars that come across the screen. This game ideally would allow for other plays to play on one device.

This is a representation of a single user entering the application alone.

Pseudocode

• User loads main application

• The user is prompted with a login

• User enters password

o If the password is wrong, a login error message will appear.

o If the password is correct, the user will be allowed to proceed to character selection

• User selects character

o If a character is selected, the user is allowed to select a car.

• User selects car

o If a car is selected, the user is allowed to select a level.

• User selects level

o If the level is selected, the user can launch the main application.

• Game is launched

o User is instructed to click on cars that are yellow to earn points. Once the user has 10 points, the level ends.

o The user can select to restart the level or return to the character select screen.

Created By
Michael Lahargoue
Appreciate

Credits:

Wolf Schram @wolfbroadcast and Fahad Bin Kamal Anik Avatar of user Fahad Bin Kamal Anik Fahad Bin Kamal Anik @fbkanik

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