Pictured above is my inspiration for this project, the new ordering screen at Annie's Sandwiches. Customers have a choice upon entering the shop: limit human interaction with others and use the ordering screen to select their sandwich, or have a lovely conversation with Van.
Introduction
If asked to describe what virtual reality (VR) is, most people’s conception of the realm involves a head-mounted display – a device sitting on someone’s head, immersing them in the sights and sounds of a virtual environment. While these types of devices are becoming more popular, affordable, and accessible to the general public as time goes on and technology progresses, there is still a ways to go before the realities they create are generally accepted by society as being just as impactful to one’s life as the physical reality we share. However, as we await the arrival of a popular and populated metaverse, there are countless examples of ways that virtual environments have pervaded our lives to some degree.
In the chapter “AR and the Future of Selves” within Ramirez’s The Ethics of Virtual and Augmented Reality, Ramirez describes the extended reality (XR) spectrum, from simple augmented reality (AR) that changes very few features of an existing physical world to fully immersive VR simulations that place users in a virtual environment that is nothing like the physical environment their body is in. The transformations we will consider in this gallery lie closest to the simple AR end of this spectrum, as they facilitate modest yet nevertheless notable changes in how people interact with their own perception of themselves, with others, and with the world around them. In this gallery, we’ll take a look at a few examples of transformed social interactions and adjacent considerations of how technology has changed human interaction.
Transformations of interactions with the world
This section features examples of the ways that the gradual evolution of technology has changed human interactions through gently altering the reality that its participants are in by changing not necessarily their view of the world, but instead specifically how they interact with and conceptualize certain parts of it. In other words, these examples are not all true forms of augmented reality, but they do augment the traditional way that people interact with the world.
Transformations of inter-personal interactions
XR can play a significant role in how people interact with one another. Through this project, I especially noticed various ways that the service industry has been impacted by the digitization of customer interactions. There are countless examples of these types of changed interactions on and around our campus, from within Benson to across the street at Annie’s Sandwiches. As elaborated on in the captions within the project, digitizing these interactions strengthens the barrier between service workers and the customers they serve, which may have subtle yet certain impacts on this division in regard to social class and other factors.
Transformations of self
The last type of transformed social interactions that we’ll consider, augmentations of the self, is arguably most prevalent among young people through things like filters on social media that alter one’s appearance. These filters can either radically change one’s reflected virtual appearance, or make subtle changes that a user can conflate with their own perception of themselves. These types of transformations are particularly impactful to young people who are still developing their senses of self, as their reflections in the virtual world may lead to dysmorphia in how they see themselves in the physical world.
Credits:
Header image is by sofiko14 - "Five multiracial young students wearing virtual reality glasses indoor - Happy people having fun with new technology vr headset goggles - New generation mania trends concept"