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Jared Salimbene Mastery Journal Full Sail University Media Design MFA

About

My name is Jared Salimbene. I live in central PA but I am originally from Bethlehem, PA. I am currently a student at Full Sail University. I have a Bachelor's of Science in Graphic Design from Full Sail University, and I am currently pursuing a Master's of Fine Arts in Media Design at Full Sail University. I work from home and I focus on schoolwork followed by some freelance work when I have free time.

LinkedIn-https://www.linkedin.com/in/jaredsalimbene/

Intention Statement

Over the next 12 months, I hope to dive much deeper into the design industry. I feel as though I know a lot about the software, but now it is time for me to learn more about the bigger picture. Throughout my life, I would always want to know everything about the few topics that I really enjoyed, and this major is no different. I want to know more about why some design trends have come and gone, why things seem to be changing all the time, etc. I have of course taken some development classes and researched design trends, but I have never had classes that really go into depth about any of these topics. I also believe I will be learning more about myself in this program. Just throughout my first class I have found out much more than I expected in regards to learning about myself. I am also very excited about some of my upcoming classes including the Brand Development and Design Integration classes. I am looking forward to the thesis class, and I'm not sure if that's good or bad. I think that by the time I reach the 11th month, I will be prepared and ready to deliver a meaningful and impactful presentation.

Inspiration

When I found this video, I instantly was inspired and motivated. Coming from a mind as great as Steve's, this video really made me take a step back and think about the three main points in his speech. I made all of the choices in my life for a reason, I currently love what I do and failure is part of the journey, and I should try and live each day as though I won't make it to the next.

APA: Jobs, S. (2020, October 21). One of the greatest Speeches ever | Steve Jobs. YouTube. https://www.youtube.com/watch?v=Tuw8hxrFBH8.

LinkedIn

Take a look at my LinkedIn using the link above this photo.

Inspiration Post 2

“Live as if you were to die tomorrow. Learn as if you were to live forever.”

This is a simple yet powerful quote from Mahatma Gandhi. Gandhi mentions to live everyday to the best of our abilities as our future is uncertain. He also says that we should learn as much as possible, almost as though we knew that we could live for eternity. This quote inspires me to never stop learning and to always live everyday being grateful and kind to everyone. The future is unknown, so make the best out of the present.

APA: Gandhi, M. (2021, January 13). 15 inspiring Gandhi quotes. Biography.com. Retrieved from https://www.biography.com/news/gandhi-quotes.

Infographic

Career and Graduation Goal

My career goal is to become either a design teacher or consultant. I will stick with Graphic Design Teacher as I would like to focus more on that. I want to teach and inspire a new generation of designers while still educating myself on the always changing world of design. Within my first month after graduation, I will apply to at least 5 schools looking for design teachers and hopefully get an interview.

6 Step Plan

Step 1- Search job sites and the web for accredited schools and universities for open design positions.

Step 2- Contact possible job oppurtunities through email or phone call asking about applying and other important details.

Step 3- Apply to jobs while still researching as much as possible through the school wesbite and other forms of media.

Step 4- Interview with possible school oppurtunities and show them coursework/curriculum while answering questions.

Step 5- If the school is no longer interested after the interview, I will thank them for their time and proceed to looking for more teaching oppurtunities. If the school is interested I will start to look at the next phase of being hired.

Step 6- I will still apply to other schools even if I get an oppurtunity from one of the first applications just to see what other universitites may offer in terms of benefits, relocation, etc.

MDM525 Week 1: Personal Vision Statement

Vision

My Life’s Aspirations as a Designer

As a designer, I want to not only be successful, but to also leave an impact. I want to create unique designs where people know that I made them. I also want to teach design. I want to inspire and educate the next generation of designers while pushing them to reach for their goals.

My Values

I value hard work, honesty, and passion. I value hard work because it shows that, even if the job is hard, I am willing to give it everything I have. Martin Luther King Jr. gave a speech in Philadelphia on October 26, 1967, and something King said has had a great impact on how I go through my life and complete my goals. Martin Luther King Jr. said, “Be a bush if you can’t be a tree. If you can’t be a highway, just be a trail. If you can’t be a sun, be a star. For it isn’t by size that you win or fail. Be the best of whatever you are.” (King, 1967). For me, hard work comes from passion. If I don’t have the passion for something, my work suffers. Being passionate and working hard are both very important to success and the longevity of my career. I also value honesty. Being honest with ourselves and with others is also important for success. If I am not honest with others, it ruins my relationship with them. If I am not honest with myself, it ruins multiple aspects of my life including the work that I create.

My Talents

I believe that my main talent is my eye for detail. I work on things for a long time, making sure that everything looks the best that I can make it. I am not sure if this is a talent, but I would consider my patience and persistence to be a talent for me. I used to work in mobile development, and I would spend hours trying to fix one or two issues with my code. I have brought that mindset to my designs as well, never giving up no matter how many obstacles are in the way of my goal.

What I Hope to Accomplish by the End of My Life

I want to be a successful designer and teacher. I want my designs to be impactful for years after they are made, and I want my students to remember me years after they have been in my class. I want my classes to be interactive, engaging, and fun while still being informative.

Values

Professionals That I Look Up To

Paula Scher (Creator of the Citi Bank Logo as well as the High Line Logo)

  • Creativity
  • Diversity
  • Innovation
  • Obsessive

Craig Moser (My Design Teacher from BAVTS and one of my mentors)

  • Humor
  • Intelligence
  • Originality
  • Respect

Chip Kidd (Famous for book cover designs, one of his most famous being Jurassic Park)

  • Humor
  • Individuality
  • Longevity
  • Creativity
  • Intuition

My Value System

  • Innovation
  • Intelligence
  • Honesty
  • Respect
  • Open-Mindedness
  • Optimism

Mission Statement

Motivators: My motivators include my Family, Success, Financial Stability, and the hope to inspire others.

Timeline: From graduation to retirement.

Pillars For My Mission Statement

Personal: I want to be happy and successful while leaving a mark of some kind on the world. Whether that mark is large or small, only time will tell.

Family: I want my family to be proud of my work and what I accomplish.

Professional: I want to be impactful and honest. I want coworkers to remember me for the work I did and the person that I was. I want clients to remember my work and to remember me as a designer that they can trust with more business of their own and for others that they know.

Community: I want to give back to others that don’t have enough while also giving back to those that have helped me along the way.

My Mission Statement

To be an impactful teacher and designer. And to inspire as many people as possible to become the greatest version of themselves.

APA References

King, M. L., Jr. (1967, October 26). What Is Your Life’s Blueprint? The Seattle Times. https://projects.seattletimes.com/mlk/words-blueprint.html

Norris, L. (2021). How to Develop Your Personal Vision Statement: A Step-By-Step Guide To Charting Your Future With Purpose And Passion. Reading Assignment. http://static1.squarespace.com/static/5765deb1be659449f97fcbf5/t/5770b309579fb313164a7a37/1467003657818/LINDYNORRIS.COM+-+How+to+Develop+a+Personal+Vision+Statement.pdf

Design Challenge Week 1

This design challenge was to reconstruct one of Alexander Girard's prints as a vector file in Adobe Illustrator using the Pen tool. By reconstructing this print, it helped me to better understand the pen tool and how vital it is to getting those perfect edges. I've been using the pen tool for years, but it still amazes me how much I can learn by just creating simple shapes such as the triangles in this print.

Optional Challenge 1

This optional challenge was to complete a vector file of an iconic Alexander Girard grid pattern by drawing colored lines over a template using the Line Segment tool. I had trouble at the beginning of this assignment due to the amount of lines that had to be created and the position of them. I was making a lot of simple errors such as making the line too long or missing where it was supposed to go by a square or two in the file. This assignment definitely helped me to master the basics of the line segment tool while also being fun to create.

MDM525 Week 2

Graduate Writing

Design research is essential in creating meaningful products and services that can fulfill human wants and needs. When talking about design research, there are basic foundational principles that can be expressed in different ways, but they still lead to the same outcome in regards to talking about design research. Panthea Lee mentions five principles in regards to design research in her article about Design Research for Media Development. She says these five main principles are understanding humans and institutions, discarding assumptions, remaining flexible, considering diverse stakeholders, and being responsible (Lee, 2013). The best design research solutions always meet the needs of the user, but one must also understand the limitations and capacities of the user (Lee, 2013). This way of research is also done at the institutional level, so understanding both is necessary in order to conduct successful research. Discarding assumptions is also key. One must learn to recognize these biases and assumptions, then find a way around them in order to continue conducting effective and useful research. Remaining flexible is also an integral part of the design research process. No one ever knows which way the solution will come about, so they always have to be ready for change. Considering diverse stakeholders is also important as the program would be nothing without everything working together in harmony. These diverse stakeholder can include regulators, media outlets, journalists, and even audiences (Lee, 2013). Making sure that all of these groups are being satisfied is a sure way to begin successful in the long run. Lastly, and maybe most importantly, is that responsibility is key. There may be negative impacts that the project has on a community (Lee, 2013). One must always consider how actions and words play a part in the way they show themselves to local communities.

The choices a company makes during the research phase ultimately effects the outcome of the product, so making the right choices and using these principles is essential in a professional design setting. Once the research is conducted and the data is collected, which requires all five principles listed above, there is much more to be done in order for the design research to be executed effectively all the way to the end. These extra steps include processing the data into useful formats, making sense of the data, turning this data into insights that show how experiences can be improved, testing those insights against already known factors, and lastly turning these insights into actionable formats (Lee, 2012). These actionable formats are the best way that someone has been able to solve the problem through all of the previous research done and steps listed above. Taking these steps once collecting the data is crucial in figuring out the best and most efficient way to solve the problem at hand. Skipping any of these will create an incomplete solution that may not satisfy all of the diverse stakeholders that are having the same issue. Side tracking slightly, these principles and steps can also be used in education. Design research in relation to education is labeled as Educational Design Research, or EDR. Tom Reeves and Susan McKenny mention this form of design research in their article. EDR has two main goals: to develop knowledge, and to develop solutions (McKenny & Reeves, 2012). Just as with most design research, EDR extends the theoretical knowledge of students through data collection and analysis (McKenny & Reeves, 2012). Using the principles and steps outlined above, schools have started to create programs and classes that educate students through real-world settings without the use of labs. One such example of this is the Crystal Island Project. This project allowed students at North Carolina State University to figure out the cause of infectious diseases and how they spread through the structure of a game (McKenny & Reeves, 2012). EDR also aims to answer different questions other than choosing which method is better, for example online vs in class school structure. This quote from the article really sums up the true use of EDR in relation to teaching and learning, "It can offer researchers and practitioners the opportunity to produce interventions of real value—tools, approaches, theories, and products—tested in the field and shown to be effective, which can alter how instructors and students interact and can enhance the acquisition of learning" (McKenny & Reeves, 2012).

Besides the example in education, there are dozens of examples of design research being used by businesses and companies. One such example is that of improving emergency relief distribution in Pakistan, a journey that Panthea Lee was included in while on the Reboot team. In 2010, there were terrible Indus River floods in Pakistan. UBL, which was a large financial institution, gave over 2.3 million prepaid credit cards to Pakistani households that lost their homes in the flooding (Lee, 2012). One year later, the Reboot team was brought in to evaluate and improve the relief distribution and mobile banking systems. After conducting hundreds of interviews, Reboot found out that UBL's network of human agents was no where near as optimized as it should've been. "These independent retailers acting as the bank’s cash-in and cash-out points were often the sole human touchpoint between customers and the bank, yet they were not seen as a marketing tool by the bank. As the first point of contact for poor and often illiterate customers, they were in a strong position to explain the security that banking services could bring to their lives" (Lee, 2012). This quote shows how the retailers were not informed or educated enough in order to help the poor people that were in need of the money that they were given. UBL then took Reboot's insights and created a team of specialists whose job was to coach and support the agents. "By illustrating how branchless banking services can be designed for low-income users, we helped turn a commendable but unsustainable corporate social responsibility initiative into a long-term business growth area that was better able to meet the needs of the marginalized" (Lee, 2012). This quote shows how, through research, the Reboot team was able to bring banking to Pakistan's poor population, and it turned the helpless millions into knowledgeable customers.

APA Citations

Lee, P. (2012, February 19). Design Research: What Is It and Why Do It? Reboot. Retrieved from https://www.reboot.org/2012/02/19/design-research-what-is-it-and-why-do-it/.

Lee, P. (2013). Design Research for Media Development: A Guide for Practitioners. Reboot Design. Retrieved fromhttps://internews.org/wpcontent/uploads/legacy/resources/ Internews_Design-Research-for-Media-Development_2014-05.pdf.

McKenney, S., & Reeves, T. (2012, August 6). 7 Things You Should Know About Educational Design Research. Educause. Retrieved from https://library.educause.edu/resources/2012/8/7-things-you-should-know-about- educational-design-research.

Design Challenge Week 2

For the week 2 required design challenge, I created a vector file of Alexander Girard’s artwork from a sketch using the Pen and Shape Builder tools. This challenge was more difficult than last week in my opinion. I have been using the Pen tool and Shape Builder tool for years, but it still bugs me when certain thing don't go as planned. I had a really fun time creating this and this challenge and I definitely have become more skilled with the Pen tool and Shape Builder tool since I have been really using them non-stop again for the pas few weeks.

MDM525 Week 3

Defining Client Needs

Defining client needs is one of the foundational parts of working as a designer. Defining client needs is when the client presents an issue or even multiple issues to the designer, and how the designer envisions and responds to these issues is all part of defining client needs. Defining client needs is the starting point on a designer's journey to creating a solution to the client's problem.

Chris lowery from the Margo Chase case study makes a mention towards defining client needs in a well though out manner. He says, "Who they are, what they feel about their lives, what they aspire to, what they love, what they hate, so that we can know them as people and the first step for us to do that is to really take the brand and the aspiration of the brand and look at it in the realm of just generally how people are in society" (Chase, 2008, Branding, 2:08). This shows how important it is to understand as much about the client as possible. If it seems like there are too many questions, the designer most likely hasn't asked enough. It is crucial to get as much information as possible so that the designer can go into the creative process having a large foundation of information alongside the research that they should've done about the company before letting with the client. This process of figuring out who the clients are is also how Rose Toth breaks down her clients. As the owner of Rose Custom Interiors, Rose Toth makes it her mission to figure out exactly what the client wants. Whether that is downsizing and making the space feel more personalized to the client or a client starting a renovation project like building a new kitchen space, Toth goes the extra mile to make sure the client loves the designs. She says, "This is when I find out what the client is looking to do and who they are" (Local Firm's Designs, 2010, p.28). This example shows how regardless of what field someone is in, the importance of learning and understanding the client is paramount to having a successful time.

Defining client needs effectively can have many benefits. In Ardith Stephanson's article. she mentions 5 strategies to use in order to figure out exactly what the client needs. These strategies include knowing the client's business, listening carefully, asking questions and paraphrasing, bringing new ideas to the table, and always checking back with the client to stay on track (Stephanson, 2021). All of these strategies are useful to making sure the needs of the client are met successfully. Researching the client's business is a great way to show that the designer has done their homework before even meeting the client. Listening carefully shows that the designer is truly invested in what the client is talking about and that they want to help in the best way possible. Asking questions and bringing new ideas to the table go hand-in-hand and these strategies show that the designer wants to see through with the client's needs while also showing that the designer has knowledge of these topics. Always checking in with the client and making sure everyone is on the same page is also important to the overall success of the project as well as being able to build a relationship with the client.

Client Communication

Client communication is also a key part of the design process. Communication is essential to building relationships with a client and making sure everybody is on the same page at all times. Communication is also key in the beginning stages of the design process as that is when the designer and client speak the most with each other and really talk about the client's issues and ways to solve for these issues.

In the case study, Margo Chase makes a great connection to client communication. She mentions that in order to start creating a design, her team has to come up with a direction that both the team and the client can agree on (Chase, 2008, Branding, 5:06). Communication was essential in this scenario in order for Chase and the client to be on the same page in terms of the design. If there are disagreements, the designer would have to understand why the client doesn't like the design and then either fix the issue or prove to the client that the previous direction is better in a professional and knowledgable way. Tom Greever has a great quote on communication when he talks about asking the client questions to understand what's important to them. He says, "That’s how you create an awareness of the other person’s viewpoint and set yourself up for a better relationship, better communication, and better success in creating the best user experience" (Greever, 2015, ch.3). This quote shows how powerful simple communication such as asking questions can be when communicating with a client. It is always important to get as much information as possible when communicating. It helps build a bond with the client and shows that the designer is passionate about solving the issues at hand.

Client communications have a lot of benefits. Some of these benefits include that fact that good communication doesn't spoil expectations, it reduces clutter, it builds rapport with the client, and good communication even keeps the project aligned and on track (Kashyap, 2021). When the communication between the designer and client is clear, the client knows what to expect and when to expect it. Reducing clutter is important as knowing exactly what to work on his far more valuable than having little things get in the way of the main goal, and this could be cause by not knowing exactly what the client wants due to poor communication. Building rapport and keeping the client on the same page is also important as having a trusting and close relationship with the client usually tends to lead to better overall outcomes of projects.

Meeting Client Needs

Meeting client needs is almost the end goal of the design process. Once everything is finished, the designer needs to make sure that all of the needs of the client were met in an efficient and successful manner. Making sure that the client is satisfied not only gives the designer an opportunity for more of their business, but they will also mention the designer to other possible clients for work.

Margo Chase brings up meeting client needs near the end of her case study. She mentions that the reason her team did all of this was to help not only the client and her sales, but to also improve the business problems that the client was facing (Chase, 2008, Branding, 10:16). Chase also mentions that she loves when clients come back to her and tell her how much the business has grown since her team helped to solve the client's business problems (Chase, 2008, Branding, 10:20). Meeting client needs was also a huge factor in the success of The Christie Cookie Co. in Nashville, TN. The senior Vice President of Foodservice Sales, Mark Budd, mentioned that their cookies became so popular due to the high-quality ingredients that they use and that they were filling a big void in the cookie category (Doric, 2018, p.61). American Airlines was so interested in their company that they began to sell the company's cookies in first-class and business class as a dessert option while in flight. Christie Cookie Co. was able to meet the needs of American Airlines in a big way which showed that they were serious about getting to as many people as possible.

Meeting client needs is essential to having a successful relationship with the client. Once the client realizes that the designer/company can be trusted, it can open more doorways to new opportunities and clients. Meeting client needs also starts with setting expectations. Sometimes questions should be asked before the project in order for needs of the client to be met accordingly. These questions might include asking "what specific style is the goal of this project" or "what elements are a must-have in the design?" ("20 questions", 2019). Asking these questions can help set the needs of the client and these are the needs that should be met by the end of the project.

APA Citations

20 questions to ask your client before any design project. (2019, December 2). 99designs. https://99designs.com/blog/tips/questions-to-ask-your-client/

Dorich, A. (2018). Keeping Pace: Christie Cookie has been meeting the needs of its clients for 35 years. Food & Drink, 18(1), 61–63. https://web-a-ebscohost- com.oclc.fullsail.edu/ehost/pdfviewer/pdfviewer?vid=17&sid=4143f82f-7dca-4008- 8430-ca135c911c6e%40sessionmgr4006

Greever, T. (2015). Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience (1st ed.). O’Reilly Media.

Kashyap, S. (2021, February 9). Top Client Communication Skills That Will Make You A Star Communicator. ProofHub. https://www.proofhub.com/articles/client-communication-skills

Local firm’s designs based on client dynamic. (2010). Toledo Business Journal, 26(5), 28–30. Retrieved from https://web-a-ebscohost-com.oclc.fullsail.edu/ehost/ pdfviewer/pdfviewer?vid=6&sid=cc0ac933-91fc-43a1-a103- 2285fd0e30ff%40sessionmgr4007

Stephanson, A. (2021, June 9). How to identify client needs using 5 sure-fire tactics. Bonsai. https://www.hellobonsai.com/blog/client-needs

Design Challenge Week 3

For the week 3 required design challenge, I had to create a vector file of Alexander Girard’s signature using the pen tool. This challenge was difficult at first since there were many intersecting lines that eventually ended to be smoothed out and reshaped. Getting the line just right was a hard task as well considering the stroke needed to be bumped up in order to look like the actual signature. Overall I had a great time with this design challenge and it definitely has shown me that I need to make sure my lines are more smooth going forward when working on certain projects with specific goals such as this one.

MDM525 Week 4

Reflection Video With Important Concepts

Revised Design Challenge

This is my revised version of the week 3 design challenge. A few of the lines were not as smooth as they should've been, and some of the letter caps were no the proper size and shape. I ended up going back through each letter and revising these issues to the best of my ability and I believe that it turned out much better.

Completed Optional Challenges

This was the week 2 optional challenge 1. This challenge was to replicate one of Alexander Girard’s textile designs that he created for Herman Miller. Though it may seem like a lot, this textile design is merely one section which is then copied across the artboard and then down the artboard. I had a lot of fun creating this design and it really made think about how I used the pen tool along with creating shapes and cutting them to fit the pattern.

This was the optional challenge 2 from week 3. For this challenge, we had to take an already completed challenge and try to animate it in some way. I decided to take my week 1 line work challenge and animate it to have all of the lines come in from off screen and "build" the design. I had a really fun time creating this animation and I think it made the artwork standout even more.

MDM530 Week 1

Design Challenge Week 1

For the week 1 design challenge, I had to construct one of three brand vision boards using Adobe InDesign. Throughout this process I had to resize images, cut out the silhouette of the waitress on the right side of the vision board, and even put drop shadows behind the text. I had a lot of fun constructing this vision board and it really brought me back up to speed with some of the main tools in InDesign that I haven't used for a little bit.

Design Research

Branding for Attention

In today's world, branding for attention is almost everything. With attention spans shrinking and consumers having dozens of options to choose from in each category, there needs to be a way that brands can stand out and be different. Branding for attention is the process of trying to get the attention of consumers to find their products viable and necessary in a world of copy cats.

In the presentation Why We Brand, Debbie Millman talks about the sheer number of different types of products in the super market. One line stood out, and that is when she mentions that there are over 100 brands of advertised water in the super market (Millman, 2015, 4:23). This line alone shows just how important it is to try and standout from the crowd by getting the consumer's attention. Alison Tilling talks about this attention in her article. She mentions that attention is embedded in everything from evolution to societal understanding (Tilling, 2020). This means that attention is in everything a human does. It's built into the nature of who humans are as a species. Attention is necessary for a brand to grow as large as possible. Not only is attention important for a brand to be noticed, it is important for a brand to be remembered. Having a memorable product or service is vital in this world of never ending clone products. One way to stand out is to use media to the brand's full advantage (Robertson, 2021). This means that brands should try to stay up to date on trends and topics in this ever changing world and maximize on these scenarios by creating relevant ads.

One benefit from branding through attention is the memory structures that come from making a memorable product. Tilling (2020) uses a great example of Coca Cola and the famous red color that everyone associates with the brand. Another way to increase brand strength through attention is to notice the prior brand usage from consumers. Finding trends can be useful in creating an advertisement that connects with more than just new possible customers. One difficulty with this type of branding would be accidentally getting the wrong audience through the creation of a false advertisement, or something that shows a side of the brand that isn't true to who they are or what they are about. Attention is not everything in branding, as it is also vital to create a connection on an emotional level.

Brand for Human Connection

Branding for human connection is as important if not more important than branding for attention. Branding for human connection is about building an authentic brand that consumers can connect to on an emotional level. While attention in branding can be good for business, human connection is what creates a genuine relationship with the customer. That in turn creates brand loyalty and attracts new customers.

Sean Adams makes a great point towards human connections in his video guide Branding for Designers. Summed up in one sentence, Adams says, "A brand creates emotional connections, good or bad" (Adams, 2015, What is a brand?, 00:38). This simple quote shows how anything that is done creates an emotional feedback from the consumer, positive or negative. This is why it is so important to carefully study all aspects of the target audience before making large decisions that could change their views to a negative one of the brand. Jason Aten also talks about the emotional connection in his article. He mentions that attention is not a sure fire way to attract more clients. Instead, designers should try to build a relationship with clients that create genuine affection between the two parties (Aten, 2019). He goes on to say that three things are vitally important to create this affection. These three things are realizing that the designer is the brand's best asset, always keep promises, and try to go above and beyond for clients (Aten, 2019). These three things can help create a special genuine relationship that will help attract more possible clients in the future. Having this human interaction and connection is the best way to make sure that everyone is on the same page and that the job is as successful as it can be.

One of the biggest benefits from having a human connection is the loyalty that comes along with it. As Heather Murphy talks about in her article, not everyone will be interested in this type of brand loyalty and human connection (Murphy, 2020). This is completely fine. This means that there will be differentiating factors between that brand and the competition. Having this human connection will help brands to standout and be as unique as possible. If this can be done effectively, the right customers will show up and become a loyal and integral part of the brand itself. However, this may lead to a loss of sales or brand status as only targeting a certain audience can create these negative outcomes.

Projection of Brand Personality

Brand personalities are vital to how the brand wants to communicate what it is all about. Brand personalities are how someone would describe a brand as if it were a person. Attributes that are associated with a brand can even include those on an emotional and intellectual level. Brand personalities also create important decisions down the road in how the design of the brand should be shown to the world.

Southwest Airlines is a great example of being authentic and having a specific brand personality. In 2014, Southwest refreshed their entire design to bring what they called their human values front and center (Type with heart, 2021). Brand design and messaging is everything when a company creates the brand personality that they want to show to customers and others. Southwest refreshed all of their designs as a thank you to all of the support from their customers. This is a great example of what an authentic company does when they have the backing of loyal customers. While their goal was to thank the supportive customers, they surely attracted new ones with the refreshed look as well. Even their new logo was a projection of brand personality, identifying the focus for humanity and personal touch (Type with heart, 2021). Brian Lischer supports these claims indirectly in his article about brand personality. He talks about the importance brand personality has and how it plays a huge role in customer acquisition, encouraging brand loyalty, and building brand equity (Lischer, 2021). The steps Southwest took ensured all of those steps were met while also going above and beyond what they felt was necessary for a refreshed look.

There are many benefits to brand personality and what can happen to a brand when done effectively. These benefits include creating differentiation, boosting brand awareness, and even bolstering brand loyalty (Lischer, 2021). In the example above, Southwest clearly boosted brand awareness and created a more unique brand from their previous look differentiating themselves from other airline companies. In this process, they also attracted new loyal customers while making sure to keep the old loyal customers. However, some people don't have the same views about brand personalities. Three authors wrote an article stating that there is no verifiable evidence to support that brand personality has a major positive impact on brand equity. Though controversial, they go through and make researched backed claims while also introducing a new framework that can be used which is called Human brand association, or HBAs (Oklevik, Supphellen, Maehle, 2020). The article was very informative with a lot of information on the new framework, and while controversial to some it was interesting to read another viewpoint on brand personalities.

APA Citations

Aten, J. (2019, May 23). Attention or Affection: Why Brands Fail At What Matters Most. Inc. https://www.inc.com/jason-aten/attention-or-affection-why-brands-fail-at-what-matters-most.html

Lischer, B. (2021). The Psychology of Brand Personality. Ignyte. https://www.ignytebrands.com/the-psychology-of-brand-personality/

Millman, D (2015 ). Why We Brand. Khosla ventures. https://www.youtube.com/watch?v=vQ0ht_9QxQs

Murphy, H. (2020, August 25). Building An Authentic Brand Is About Building Human Connections Online. Forbes. https://www.forbes.com/sites/forbescoachescouncil/2020/08/25/building-an-authentic-brand-is-about-building-human-connections-online/?sh=a08e88d1da53

Oklevik, O., Supphellen, M., & Maehle, N. (2020). Time to retire the concept of brand personality? Extending the critique and introducing a new framework. Journal of Consumer Behaviour, 19(3), 211–218. https://doi-org.oclc.fullsail.edu/10.1002/cb.1805

Robertson, G. (2021). How to successfully capture attention with your advertising. Beloved Brands. https://beloved-brands.com/attention/

Tilling, A. (2020, July 23). Attention-Seeking & Attention-Finding – Brain Design & Brand Power. Brandingmag. https://www.brandingmag.com/2020/07/23/attention-seeking-attention-finding-brain-design-brand-power/

Type with heart for Southwest Airlines. (2021). Monotype. https://www.monotype.com/resources/case-studies/type-with-heart-for-southwest-airlines

MDM530 Week 2

Design Challenge Week 2

For week 2 I was tasked with recreating a brand vision book. Below are all 10 pages of the vision book with each page being its own jpg. I really enjoyed recreating this vision book and the process behind it was fun and informative. Completing this assignment has really helped me to get back in tune with InDesign and a lot of the features that it has to offer. I look forward to building up my skills while also doing more and more research for my Design Research assignments.

Design Research

Determining Audience Needs

Figuring out what the target audience wants and needs is a vital part of building a successful brand and company, and it comes down to creating products and services that can satisfy that audience. Besides that, successfully determining audience needs will help a company prove to the audience that they are unique and authentic.

Figuring out the needs of the audience was exactly how Ralph Lauren became such an iconic clothing line. According to the case study in Section 2.5, the classic designs mixed with the Ralph Lauren name and the luxury materials made the brand exactly what the customers wanted in terms of a luxury brand (Kratz, 2021). These specific needs from the consumer first came to be when Lauren would observe Polo matches, and this is where he realized he could create products to appeal to the elegance and class of this specific audience. These observations and his love for glamor helped him to create the Polo Ralph Lauren brand that is known today. Lexie Lu bring up a similar point when talking about how to advertise to a target audience. She uses an example of Skate America, a skateboard and skate apparel company. She says that in order for this website to be successful, they had to cater towards the younger generations as those are the best generations for advertising skateboards and skate apparel (Lu, 2018). The company knew their target audience and how to be successful, so they created up to date skateboard graphics using superheroes from marvel to specifically target these younger generations. This simple example shows how knowing and understanding the target audience can be a huge factor in overall success and how these products and services are received by the targeted audience. Advertising skateboards to the elderly, while still possibly being beneficial, is not the right direction to take.

One benefit of correctly determining the target audience in today's world is being able to use social media to enlarge that target audience and in turn creating a more popular and recognizable brand. Choncé Maddox briefly touches on this in her article. She says that, through using social media, it is a lot easier to find out more about the audience and what their interests are (Maddox, 2018). This can help drive the brand forward in the right direction due to having more information and knowing what the audience really want. The one big drawback with deterring audience needs is companies not realizing that sometimes the audience they targeted isn't always the best fit. Having false advertising or being too fake can catch the attention of the wrong people which is never good in the long run. Determining audience needs efficiently and successfully doing so will help the company grow and will also help to make the brand as authentic as possible while having the perfect personality that represents the company.

Defining a Brand's Core

Defining a brand's core can be split into two sections. One sections is truly defining a brand's core by asking questions such as what products are being made or does the business model need to be modified. The other section of defining a brand's core is figuring out the core values of the brand. This is when a question such as what does this business stand for can be asked.

Understanding the target audience is essential to making sure that the brand can successfully advertise to that audience (Moffat, 2012). Brad Nix underwent the task of figuring out what the core of Pepperidge Farm was when he was called to come in and figure out why the cookies weren't selling. Through observation and research, he first found out that Campbell's, the parent company of Pepperidge Farm, was cutting too many corners and destroying this cookie. He then realized that these cookies had a special place in the hearts of the women who shopped in the supermarkets, putting them in special places and even keeping the cookies for themselves at home (Nix, 2021, 5:45-6:41). These cookies were special and Campbell's was destroying the integrity of the core of this brand, which was selling cookies that meant something that meant more than just a generic cookie brand would to the same customers. Nix also says that he went back and told the clients that they have to stop "efficiently" destroying the brand (Nix, 2021, 6:47). Lisa Furze talks about defining a brand's core and the core values that make up a brand. She uses her own example, stating that building relationships was the most important thing for her to do (Furze, 2019). This is exactly what Campbell's was accidentally destroying. They were destroying the years and years of relationships that were built by Pepperidge Farm in creating a product that was special in the hearts of the customers. Figuring out exactly why a brand is successful can help to steer the company away from making mistakes that could cost them profit and customers such as the Pepperidge Farm example above. Because Campbell's was not respecting the integrity and story of the Pepperidge Farm brand, they were destroying everything that Pepperidge Farm created.

Defining a brand's core can have many benefits such as steering away from disasters as seen in the example above. The main benefit of understanding the brand's core, especially the core values, is then being able to make the brand as authentic and unique as possible. There was a reason that Pepperidge Farm felt special to the shoppers. They were able to create a unique and authentic brand that made products to match those values. Lisa Furze brings up questions in her article addressing core brand values. One question she has in the article is in reference to asking a brand when conducting business, what should they consider most important (Furze, 2019). After being bought by Campbell, they believed profit was the most important thing for their business. Once sales started to go down and the cookies weren't as popular, they had to ask this same question again and bring in experts to evaluate why they were losing money and customers. They came to the conclusion that the customers should be the most important and the products once again were popular due to the ending of cutting cost and cutting corners. Creating an authentic and honest brand is one of the best ways to reach as many people as possible within the target audience. Even after this occurs, that audience will expand as more and more realize that this brand has the integrity of a great one.

Connecting to Audiences Meaningfully

Connecting to audiences meaningfully simply means connecting to them in a way that is on an emotional level. This isn't always on a business vs customer level. This can be a human vs human emotional connection that creates a strong loyal bond between each party. Brands should seek to make an impact in the lives of their customers. Once the customer feels safe and satisfied, this creates that loyal bond that is very hard to break.

Ralph Lauren was able to make this meaningful connection with the customers. In the case study section 2.5, "By combining consumer insights with strategic design, marketing, and imaging skills, the brand has created broad lifestyle product collections with a unified vision that reflect what people aspire to" (Kratz, 2021). Ralph Lauren was able to make the customers feel special and unique while also connecting with them on this emotional level. In terms of Ralph Lauren, this was an example of aspirational branding. This is when a company goes beyond something simple like a slogan and tries to connect to the customer in a long-term way (Kratz, 2021). On the Marketing Insider Group site, a guest author talks about these emotional ways to connect to an audience. They use an example of a Gillette commercial that talks about the topic of men and harassment (Author, 2019). This commercial goes on to show that changing how men act now will help younger generations to grow up and be more respectful towards everybody they talk to or meet. Creating an advertisement like this emotionally connects to all of their target audience, which in this case is any man that shaves. Sometimes emotionally connecting to an audience isn't just about the product or service that the brand is offering. Creating a powerful ad such as the Gillette ad is a great way to make people aware on some of the issues in today's world and what we can do to try and fix these issues.

Just as a brand's core values can create and authentic and honest brand, emotionally connecting to the audience has this benefit as well. Besides being authentic and honest, being empathetic has its benefits for a brand. Being aware of the customer's motivations can help a business to create a marketing strategy that can satisfy the wants and needs of an audience (Author, 2019). This is yet another benefit of being able to connect emotionally to a specific audience. Another thing to do is directly speak to the customers (Kettler, 2014). This comes down to knowing the target audience as much as possible. Study everything about them including their likes, dislikes, and even things such as how do they feel about competitors. Connecting emotionally to an audience is one of the most important things that can be done as a brand and in return can create a loyal following of customers that will be attached to the products and services for years and years to come.

APA Citations

Author, G. (2019, April 5). 5 Ways to Connect with Your Audience on an Emotional Level. Marketing Insider Group. https://marketinginsidergroup.com/content-marketing/ways-connect-audience-emotional-level/

Furze, L. (2019). The essential guide to defining your core brand values. Lisa Furze. https://lisafurze.com/blog/define-core-brand-values/

Kettler, R. (2014). 5 Ways to Connect with Your Audience Emotionally to Drive More Engagement. Convince & Convert. https://www.convinceandconvert.com/social-media-strategy/how-to-connect-with-your-audience-emotionally-to-drive-more-engagement/

Kratz, A. (2021). 2.5 Case Study: Pepperidge Farm & Ralph Lauren. Fullsail. https://online.fullsail.edu/class_sections/128042/modules/404567/activities/2403583

Nix, B. (2021). 2.3 Research: Brand Action & Behaviors. Fullsail. https://online.fullsail.edu/class_sections/128042/modules/404567/activities/2403581

Lu, L. (2018, April 6). How to Effectively Predict What Your Target Audience Needs. UX Planet. https://uxplanet.org/how-to-effectively-predict-what-your-target-audience-needs-e667bd5b6968

Maddox, C. (2018, December 30). 3 Best Ways to Find Out What Your Target Audience Wants. Due. https://due.com/blog/find-out-what-your-target-audience-wants/

Moffat, L. (2012). HOW-TO Define and manage your brand. Landscape Management, 51(10), 20–21. https://web-a-ebscohost.com.oclc.fullsail.edu/ehost/pdfviewer/ pdfviewer?vid=5&sid=026257a6-e3fe-4e9c-a7e034e079130c91%40sessionmgr4006

MDM530 Week 3

Design Challenge

The design challenge for this week was to piece together and export a Brand Vision Video. Though somewhat basic of a task, it was nice to go through Adobe Premiere and use all of the basic functions again. I am excited to see if anything else will require Adobe Premiere as I haven't used it in a long time and I quite enjoy using that software when it is needed.

Design Research

The Role of Strategy in Branding

Strategy is very important in life. Almost everybody uses some sort of strategy that creates a plan or course of action on a particular topic. Branding is no different. Using strategy in Branding is important for things such as advertisements and the direction of the brand. Strategy in branding also helps to set long-term achievable goals that a brand can work towards completing.

The case study this week has a great example of brand strategy. After Nix Check Cashing was bought by Kinecta Federal Credit Union, they changed the name to Nix Financial. These made many customers disappear as the name change made them rethink what that place was now offering. Brad Nix was tasked with fixing this issue, and he found the fix to be rather simple. His strategy was in two parts. Part one, according to Nix, was to change the name to something that would make people decrease their concerns of the new name and what it meant (Nix, 2021, Directing Creativity, 7:50). His second part was to help the customer even more by providing the services that they need for them right at Nix Neighborhood Lending such as wiring money or paying their rent straight from the store and eventually through an app (Nix, 2021, Directing Creativity, 9:40). This example shows how having a strategy can make the difference between saving a company and letting it plummet to the ground. An article written by Carly Step also touches upon brand strategy and seven different components that can create a comprehensive brand strategy. One of these components is consistency, and this is where Coca-Cola is used as an example. Coca-Cola has kept everything consistent over the entire lifespan of the brand. This is because they wanted to make sure that their consistency would bring them brand recognition, and in turn would give them a loyal customer base (Stec, 2020). When a brand advertises something that they don't back, this can create confusion and attract the wrong audience. Having a strategy can help a brand to avoid this scenario and many more problems that can occur due to unplanned actions. Strategy is also a time to ask important questions about the brand such as what are the brand's objectives or how can the brand identify ideal customers (What is branding, 2021).

One main benefit of creating a brand strategy is having a plan to reach certain goals within the brand. In turn, if done correctly, this can create a following of loyal customers that are willing to pay more than the average consumer for the brand's products services. Loyalty is an essential part of a brand strategy and it can show potential customers benefits and how members are treated should they choose to do join in as well (Step, 2020). The only big drawback from having a brand strategy is creating the wrong strategy. This could mean targeting the wrong audience or asking the wrong questions. In the end, a brand always needs to make sure that they are choosing the right audience and asking the right questions in order to gain more loyal customers and grow as a business.

Collaboration in the Branding Process

Collaboration can be an essential part of brand growth and development. Collaborating with brands from different fields can benefit both brands in terms of gaining customers and growing as a brand. Some of the most famous brands today collaborate with each other to share ideas and create amazing products and services. Collaboration is not always just two brands working on something together. Sometimes collaboration is the joint effort of everybody involved in the brand or everybody involved in fixing a certain issue as outlines below.

One could consider the acquisition of Nix Check Cashing as a sort of collaboration with Kinecta, but the collaboration with this case study seems to be more of a collaboration with Brad Nix's team and Kinecta to try and fix the problems that the business was having at the time. Brad Nix and his team worked together with Kinecta to try and figure out why Kinecta had suddenly lost so much business. According to Marty Neumeier in The Brand Gap, he states "The successful company is not the one with the most brains, he suggests, but the most brains acting in concert" (Neumeier, 2005).This quote references how Brad Nix and his team had to work together and get everyone from Kinecta on the same page in order for the brand to come back to life and start to work for the customers again. Collaboration within large companies is also a large part of advertising and sales today. In an article written by Hitesh Bhasin, he uses Apple and Nike as a great example of modern collaboration within very large companies. He mentions how Nike and Apple teamed up and create the Nike version of the Apple Watch, with Apple making the tech and Nike helping to supply health and fitness data gathered from other products that they have made (Bhasin, 2018). Collaboration with two large companies can help both simultaneously in acquiring new customers and growing business. This is just one of many examples of large brands working together to create products and services that both of their audiences will enjoy.

One of the largest benefits from collaboration is the publicity and increase in business that can come with a successful collaboration. According to the article written by Maria Bellissimo-Magrin, she says that collaborating has provided a lot of exposure and has shown to generate a lot of buzz for both companies (Bellissimo-Magrin, 2017). Another part of collaborating is when both brands make sure that they are doing the same amount of work and setting expectations for each other. This can bring the benefit of a relationship and future collaborations between the brands if all goes well since they now know that each can hold their end of the deal when creating a product or service. One drawback from collaboration can be that the two parties do not get along very well. The product or service that comes out of a bad collaboration is never a good representation of what either company is all about.

Adjusting Strategies For Audiences

Sometimes strategies don't work out for the brand. Whether it is from not enough research or choosing the wrong target audience, strategies can fail and it is how a brand can bounce back and fix the problem that can make or break the overall success. Adjusting strategies is an important process to understand as many companies at one time or another run into issues that need to be solved.

In the case of Kiencta, Brad Nix was called in and with the help off his team, they were tasked with adjusting the strategy in order for customers to once again accept Nix Financial as their trusted place for cashing checks among other transactions. After doing consumer research, he found that the new name change to Nix Financial had disenfranchised the customer base in two specific ways (Nix, 2021, Directing Creativity, 5:55). He later mentions how it was then time to fix the strategy in order to save the recently acquired brand (Nix, 2021, Directing Creativity, 7:00). These citations show how Brad Nix and his team were able to change the strategy and bring Nix Neighborhood Lending back to where it once was in the eyes of the customers. Because Kinecta had done no research and gone down to these areas to find the problem, they never realized that the name change had scared their customers away. Developing a strategy is key for these kinds of problems as it can help put the brand back on course and in the process also gain attention and new customers. Matthew Rivard brings up a great point in his article when he talks about optimizing audience segmentations. This means that by building the right audience segments, it can help a brand to be more efficient and place ads in the right areas at the right time (Rivard. 2021). This also correlates to when Brad Nix was talking about mobile advertisements and even making a mobile app for Nix Neighborhood Lending (Nix, 2021, Directing Creativity, 12:15). Bill Mickey also makes a connection to this in his article on adjusting strategies and visions. He says that, now more than ever, companies are using their audience to generate revenue instead of creating ads anywhere and everywhere (Mickey, 2010, p.15). Adjusting strategies, while difficult, could be the necessary step in bringing a brand back on track and bringing back customers while attracting new ones.

One major benefit from adjusting strategies is finding the true target audience for the brand's product or service. This then creates a much easier time when it comes to managing and communicating with the customers and how they feel about the products and services they are using. One drawback in adjusting strategies could be the result of not listening to the people or changing something without doing research on if it should be changed or not. The name change to Nix Financial is a great example of that. Kinecta did not do the research and in turn realize that they would lose business if they changed the name since people would be scared to trust this new place that was once familiar. The most important lesson to be learned from this is that doing research is much more valuable for long term success as a brand. Sometimes when a brand makes all of the money right away, that same process is not the best source of revenue years down the line. The goal is longevity as well as success and recognition.

APA Citations

Bellissimo-Magrin, M. (2017, August 14). The Power of Strategic Brand Collaboration. Dynamic Business. https://dynamicbusiness.com/topics/small-business-resources/sales-and-marketing/the-power-of-strategic-brand-collaboration.html

Bhasin, H. (2018, July 14). Brand Collaboration. Marketing91. https://www.marketing91.com/brand-collaboration/

Mickey, B. (2010). Monetize Your Audience. Audience Development, 25(3), 14–16. https://web- a-ebscohost-com.oclc.fullsail.edu/ehost/pdfviewer/pdfviewer?vid=17&sid=11b62d37- 477f-4222-8ff1-38583b4bc708%40sessionmgr4007

Nix, B. (2021). 3.3 Research: Directing Creativity. Fullsail. https://online.fullsail.edu/class_sections/128042/modules/404568/activities/2403595

Neumeier, M. (2005). The Brand Gap: How to Bridge the Distance Between Business Strategy and Design (2nd ed.) [E-book]. New Riders.

Rivard, M. (2021, May). Back to Basics: Adjusting your audience strategy during times of change. Think with Google. https://www.thinkwithgoogle.com/intl/en-ca/marketing-strategies/data-and-measurement/adjusting-audience-strategy/

Stec, C. (2020, November 10). Brand Strategy 101: 7 Essentials for Strong Company Branding. HubSpot. https://blog.hubspot.com/blog/tabid/6307/bid/31739/7-components-that-comprise-a-comprehensive-brand-strategy.aspx

What is branding strategy? A definition. (2021). Bynder. https://www.bynder.com/en/glossary/branding-strategy/

MDM530 Week 4

Course Reflection Video

MDM555 Week 1

Design Challenge

For the week 1 design challenge, I had to write the copy for a full-page print advertisement for Lucky Dog Rescue Orlando, a fictitious non-profit organization. This design challenge was fun and difficult at the same time. It was hard to think of an eye-catching headline along with informative and engaging body copy. This design challenge really pushed me to think outside of the box and try to create something that was informative but relatable and engaging. I'm excited to see how this progresses over the coming weeks since I will be working on an ad video and even radio spot.

Design Research

Benefits vs Features

Benefits and features are two very important topics to understand when undergoing the process of copywriting. Features can be simply put as just that. The features of the product. A good example of this can be thinking about the features of someone's hands. Their fingers and joints are features. The benefits of fingers are that they enable the person to touch and feel objects. Their joints allow their fingers to bend and hold something such as a cup of coffee in the morning. Benefits are how the product will help the consumer while features are things that describe the product.

Features and benefits were very important to Volkswagen when creating the Beetle in 1938. They wanted it to be the car of the future, but World War 2 made the manufacturing process come to a halt (Rogalle, 2021). The beetle did not gain serious recognition until the mid 50s. During the 1950s, American cars were very expensive and gas hogs due to the massive engines. To solve the problems of the American car, Volkswagen showed that they created a car that was small, affordable, and technically sophisticated (Rogalle, 2021). These features of the car had obvious benefits. Being affordable meant more people could now own cars. Due to the small size, they were not a hassle to drive around, and they had the newest technology which would make certain aspects of the car much easier to understand. In his article, Bruce Bendinger gives an example of using toothpaste and then mouthwash. The benefit of using these products is that the user gets a cleaner breath (Bendinger, 1996). This simple example shows the difference between benefits and features. Understanding the difference between the two is crucial in copywriting. Explaining the features of the product is one thing, but describing and showing how it can benefit the consumer is what makes all of the difference in reaching more of the target audience. Consumers need to be told why they need something. Creating an emotional connection can be a great advantage over other products in that same category.

One benefit of understanding this concept is that in return, the writer will have a much easier time going through research and the whole copywriting process when studying the product and company. Another benefit is that it will be easier to create a benefits and features list for a product or service. Susan Gunelius mentions this list in her article. She says that by making a benefits and features list, copywriting experience will improve as more detail and effort is being put into the work (Gunelius, 2016). One main difficulty with this concept is that a lot of research needs to be done to really have a successful outcome. Not full understanding the benefits vs features of a product and not doing enough research about outside factors such as the ongoing sales or target audience can spell disaster right from the start.

Personas

Personas are one of the most important things in any media or content job. Creating the "perfect" customer helps to build the ideas, details, and almost the entire product around who this person is and why they need this product or service. This will make the whole process much easier and in the end create a better overall persona. It's much easier to hit one ball at a time when playing pool over trying to hit three at once.

The Volkswagen Beetle was the family man's car. It was small, reliable, and affordable (Rogalle, 2021). The persona for the Volkswagen Beetle was a family man who wanted a reliable family car that wouldn't break the bank while still being able to take everyone around the town or on roadtrips. Spending so much on his family, house, necessities, etc. caused him to shy away from big and expensive American cars. Tesla has a much different buyer Persona. Depending on which car in the lineup is being looked at, this changes the buyer persona as well. The model S has a very different buyer persona over the model 3. For this example, the model 3 seems to be a good option to choose. It is the most affordable Tesla that still can be upgraded with all of the technical packages and upgrades available. The persona for the model 3 is someone who cares about the environment, a car enthusiast, and into new and exciting tech such as new cars or devices (Levine-Weinberg, 2016). Creating a buyer persona definitely helped the sale of these cars. Having a detailed and thoroughly researched buyer persona makes the overall process of designing a product or service much easier. It gives the designers or whoever is working on the product a path to follow to be as successful as possible.

One benefit of doing research for a buyer persona is that it shows who the competition is and how they are doing in the same field. Being able to change things around and avoid the competitions' mistakes can be a huge advantage. However, it is not always best to create an original buyer persona. In her article, Carolyn Beaudoin explains a new way to create a buyer persona and why it may be the way to go in the future. She calls these personas jobs-to-be-done personas, or JTBD (Beaudoin, 2021). This is when the persona shows that the customer is not buying a product for its features or benefits, but to simply get a job done. By explaining the job that needs to be done, it puts the customers' needs, desires, and motivations first-way before explaining the product (Beaudoin, 2021). While it still can be beneficial to have the features and benefits of the product outlined in the persona, it is important to remember that the customer comes first when creating a product or service. The point of creating a persona is to sell something to a targeted group, and instantly telling them how the job will get done with the created product is a great start in capturing their attention.

Writing Ad Copy That Sells

As mentioned earlier, the most important thing about copywriting is that the writer is trying to sell something. Having this in mind, understanding how to write ad copy that sells is a very important task in copywriting. Writing ad copy that sells can make the clients happy and lead to promotions and bigger opportunities down the line.

To write ad copy that will sell, the writer has to think of three main areas. Create. great headline, engaging and informative body copy, and a call to action. A headline is the most important thing as it is the first place that the reader looks (Bly, 2009). The headline should make the reader want to find out more about what is being sold. the body copy should tell a story. It should be engaging while also being informative. the call to action should be concise and clear while reinforcing the interest of the product. For Volkswagen, the headline in the ad below already grabs the attention of the reader, not to mention the obvious winding key toy on the back of the car. The body copy is engaging and tells a story throughout the entire article. It keeps the reader entertained with comedy while still being informative. Though there is no clear call to action statement, the call to action in this article is the sentence that provokes a response or interest from the reader and that sentence states, "Outside of that, we can't think of anything else you might want." While not directly stating it, this line subconsciously makes the reader think about this article and persuades them to find out more about this vehicle.

APA Citations

5 Steps for Writing Ad Copy That Sells. (2021, August 30). Hop Online. https://hop.online/content-marketing/5-tips-on-how-to-write-ad-copy-that-sells/

A Guide To Creating Buyer Personas That Will Improve Your Content Conversion Rates. (2016, January 27). The Daily Egg. https://www.crazyegg.com/blog/guide-creating-buyer-personas/

Beaudoin, C. (2021, June 2). Why I’m quitting traditional buyer personas. Copywriting for Startups and Marketers. https://copyhackers.com/2021/06/buyer-personas-vs-jtbd/

Bendinger, B. (1996). Thinking about the product. Marketing Tools, 3(3), 4. Retrieved from

https://web-s-ebscohost-com.oclc.fullsail.edu/ehost/detail/detail?vid=7&sid=06fb0478- 0cfc-4cd9-abe9-f9cd83d9e4d4%40redis&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=9605081963&db=bth

Bly, R. W. (2009). 9 keys to writing copy that sells: Make your corporate clients happy with promotions that get results. Writer (Kalmbach Publishing Co.), 122(9), 40–41. Retrieved

https://web-s-ebscohost-com.oclc.fullsail.edu/ehost/detail/detail?vid=11&sid=9b31ab9c- 4e67-4010-b609cd1713dd9c73%40redis&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=43622876&db=hlh

Gunelius, S. (2016, March 22). Features vs. Benefits – Why They Matter in Copywriting. KeySplash Creative, Inc. https://keysplashcreative.com/features-vs-benefits-how-theyre-different-and-why-it-matters-in-marketing/

Levine-Weinberg, A. (2016, May 10). Who Are All These Tesla Model 3 Buyers Anyway? The Motley Fool. https://www.fool.com/investing/general/2016/05/10/who-are-all-these-tesla-model-3-buyers-anyway.aspx

Rogalle, Elena M. (2021, October). 1.5 Case Study: Volkswagen. FullSail. Retrieved from https://online.fullsail.edu/class_sections/128060/modules/408913/activities/2428655

Santi, B. (2007). Broaden your reach with copywriting: Four writers advise freelancers on the benefits of looking beyond writing for magazines and newspapers. Writer (Kalmbach Publishing Co.), 120(10), 41–42. Retrieved from https://web-s-ebscohost- com.oclc.fullsail.edu/ehost/detail/detail?vid=4&sid=9b31ab9c-4e67-4010-b609- cd1713dd9c73%40redis&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=26599233 &db=ulh

McCormick, K. (2021, July 8). How to Write Copy That Sells (Anything): 102 Tips & Examples. WordStream. https://www.wordstream.com/blog/ws/2021/07/06/how-to-write-copy-that-sells

Week 2

Design Challenge

For the design challenge in week 2, I was tasked with creating a radio ad for the Lucky Dog Rescue Orlando foundation. The hardest part about this challenge was creating the script that I would have to say for the ad as I wanted it to be engaging and informative while not being too bland. I had a very fun time with this radio ad and I am excited for what's ahead in terms of working on this.

Design Research

Brand Voice

When it comes to brand recognition and what makes brands standout, the proper use of voice and tone are essential. A brand's voice is the personality of the brand that it creates through communications such as ads, press releases, etc. Brand voice needs to be consistent in order for the brand to grow and become recognized as a true-to-word brand and not a brand that says one thing but does another.

Volkswagen was all about voice and tone in their early ads. For the first ad campaign, Helmet Iron wanted to create an ad that showed the honesty and transparency of Volkswagen while also adding some sarcasm (Rogalle, 2021). These ads were created to highlight these traits of Volkswagen and therefore instantly made the company feel familiar while still being unique. In his article, Arek Dvornechcuck gives seven examples of companies using voice and tone to their advantage. One of these companies mentioned is Haley-Davidson. According to Dvornechcuck, the Harley-Davidson voice is strong and confident (Dvornechcuck, 2020). Having an easily identifiable voice is crucial to standing out and being unique. The more consistent the brand is, the more successful it will be in the long run. Mixed messages can be confusing and off putting to customers and end up hurting the business.

One main benefit of having a polished brand voice is that the customers will recognize this and begin to build a connection with the brand. As mentioned earlier, the most important parts of brand voice are consistency and uniqueness while still showing the true personality of the brand. Another benefit of having a strong brand voice is that it shows the brand has a strong personality and a clear sense of purpose (Ellering, 2020). One drawback of this concept can be the attraction of the wrong group due to inconsistent or misleading brand communications through voice. This can also lead to the decline of overall customer satisfaction and inevitable failure of the brand.

Writing For Radio

Writing for radio is an essential step in having an advantage over other brands and companies. Understanding how to create informative and engaging radio ads can boost sales while also making that specific brand standout in a field of copy cats and wanna be competitors.

https://www.adsoftheworld.com/media/audio/volkswagen_stalker

For this Volkswagen ad, while a slight departure from the old time Volkswagen ads, it is still on par with their brand voice of slight sarcasm and honesty. This whole ad was engaging to the listener while also being funny and unique. The ending also had a new detail about their cars that they wanted to share and this whole ad was how they lead up to the punchline of some people just can't stop themselves. Another ad that was engaging and informative was the Visit Kenya ad at the bottom of one of the listed references (8 Steps, 2020). This ad instantly engaged the listener by proposing certain adventures that were possible in the area in a way that made the listener want to find out more. The voice of this felt curious yet daring as one may consider trying some of these exciting adventures. Creating a "mood" for an ad can be an incredible advantage. Having a bland ad with a monotone voice is very boring and instantly makes the listener want to tune the radio out for that brief time period. It is important to engage the listener within the first few seconds as this is the make or break timeframe for hooking the listener in for more. It is also imperative to be relatable to the listener. One last thing that is very important when writing for the radio is creating a mental image in the listeners mind. Since there are no visuals on the radio, it is up to the script and how it is written to plant that image in the mind of the listener to make them feel more connected and engaged to the content.

One benefit of writing ads for the radio can be that it leads to understanding how to write for radio as a whole. this can mean writing actual scripts for radio stations or even newscasters. In his article, Chris Wodskou gives great tips on how to create engaging and informative scripts for radio. One of these tips is very important, and that is taking the time to write something that is well done. Writing scripts should not be rushed in any way at all. He says that if you have time set aside, double or even triple that time to make sure everything is where it should be in terms of quality (Wodskou, 2016). Out of all of the tips he mentions, this is the most important because without time, nothing else will work. Sometimes people have to walk away from their computers when working to recollect their thoughts or grab a snack. Time is crucial in being able to write a meaningful and successful radio script, whether it is for a show or just a 15 second ad.

Brand Tone

Brand Tone is just as important as brand voice. If brand voice is the personality, then brand tone is how that personality is expressed. An easy way to remember this is that someone's voice is always the same, but their tone may change depending on their situation such as being happy, sad, angry, etc. The voice should always be consistent, and while the tone is consistent most of the time, it may change depending on how the ad is being made or how the product is being shown off.

In the Volkswagen case study, there is a clear tone being given off by these ads. That tone seems to be one of sarcasm (Rogalle, 2021). There also seems to be slight comedy thrown in the ads as well to back the sarcasm alongside the facts about the vehicle. The tone of the ad mentioned above is that same sarcasm and comedy tone that has been adopted by Volkswagen since the beginning of their ad lineup. Their tone has seemed to stay consistent which has helped the brand to be where it is today in the world of many automobile manufacturers competing for sales.

One benefit of having a consistent tone is that it makes the brand easier to recognize. According to Felicia Sullivan, the voice and tone should be distinctive and consistent through all aspects of the brand (Sullivan, 2019). Sometimes it is necessary for tone to change if a different type of topic is brought up, but being consistent in both voice and tone can instantly make the brand easier to remember and therefore more successful such as the Volkswagen ads above. One drawback of bad tone can be that if the tone is off or inconsistent/not a good representation of the brand, the brand may start to lose customers and therefore lose interest overall in the eyes of the customers. It is important to have a clear and concise brand voice and tone as that is what brings in and keeps loyal customers. Understanding the difference between voice and tone and then combining the best aspects of both will lead to better marketing, better storytelling & ads, and better overall success as a brand.

APA References

8 Steps to Writing an Effective Radio Ad Script - Empire Group | Dubai Advertising. (2020, August 31). Empire Group. https://theempire.com/writing-an-effective-radio-ad-script/

Chen, J. (2020, August 4). Brand voice: What it is & why it matters. Sprout Social. https://sproutsocial.com/insights/brand-voice/

Delin, J. (2005). Brand Tone of Voice: a linguistic analysis of brand positions. Journal of Applied Linguistics, 2(1), 1–44. https://doi-org.oclc.fullsail.edu/10.1558/japl.2005.2.1.1

Dvornechcuck, A. (2020). 7 Best Examples of Brand Tone of Voice. Ebaqdesign. https://www.ebaqdesign.com/blog/brand-voice#harley

Ellering, N. (2020). How to Define Your Unique Brand Voice and Stand Out. CoSchedule Blog. https://coschedule.com/marketing-strategy/brand-voice

Rogalle, Elena M. (2021, November). 2.5 Case Study: Brand Voice. FullSail. Retrieved from https://online.fullsail.edu/class_sections/128060/modules/408914/activities/2428663

Sullivan, F. C. (2019, February 18). Let’s Talk About Brand Personality, Voice, and Tone. Medium. https://medium.com/s/how-to-build-a-brand/lets-talk-about-brand-personality-voice-and-tone-28276a48d5c1

Wodskou, C. (2016, June 1). The craft of writing for radio: 16 tips from a veteran script-writer. CBC. https://www.cbc.ca/radio/docproject/blog/the-craft-of-writing-for-radio-16-tips-from-a-veteran-script-writer-1.3562474

MDM555 Week 3

Design Challenge

The design challenge for this week was to make a 30 second ad that showcased the mission of Lucky Dog Rescue Orlando. I had a fun time creating the script for this assignment and also found not very informative and educating. I learned much more about editing videos in Adobe Premiere and I am excited to see what the final week has to offer for this project.

Design Research

Brand Trust

Brand trust is one of the most important aspects of a brand. If a brand cannot get consumers to trust it, that brand will no longer exist. For a brand to stand the test of time, they need to learn how to gain the customer’s trust through their honesty and their actions.

Volkswagen lost a lot of its trust when there was news that they had been lying about their diesel engines meeting emissions standard. Volkswagen ended up paying 14.7 billion dollars in settlements to fix the recalled cars or buy them back from customers (Rogalle, 2021). This break of trust created a large problem for Volkswagen. They now needed to gain the trust of their customers back. They ended up running apology ads that they hoped would help to show that they made an honest error and that they were truly sorry for their actions and breaking the trust that they had with their customers. Because Volkswagen understood the importance of brand trust, they were able to remedy the situation to the best of their ability. There are also brands that have kept to their promise for as long as they have been around. The article titled 12 of the Best Brand Promises We’ve Seen showcases 12 brands and their mission to being able to service the customer through their products and services to the best of the company’s ability. One of the best examples in this article is about Geico. Their promise is that they can save the customer 15% or more on car insurance in less than 15 minutes (12 of the Best, 2019). Through research and statistics, Geico has proven that they can make this serious claim as they have been able to do it since the birth of this promise. Understanding how to gain the trust of the customer and to also be able to keep that trust intact is a serious skill that all brands need to realize. In the case of Volkswagen, it was clear that they realized their fatal error and were quick to apologize t try and make things right. Brand trust is something that is hard to acquire and even harder to get back once lost. That is why consistency and honesty are two of the most important things that drive a brand.

There are three main benefits when a brand effectively accomplishes brand trust. These three benefits are loyalty, engagement, and advocacy (Brand Trust, 2020). These three benefits come directly from the consumers that engage with a brand’s product or service. If the consumers trust the brands, they will build loyalty to the brand, engage more with that brand, and share that brand with others while also defending the brand. Understanding brand trust is not only a key to overall brand success, but it also shows that the brand knows the direction it should be taking for the best possible outcome in both recognition and customer base.

Taglines

A tagline is very important for a few reasons. A tagline is a phrase that is meant to capture the brand’s personality while showcasing the differences between that brand and competitors. A tagline is meant to represent the brand.

There are many great examples of a tagline that fits within the brand and what the brand is all about. An article by Katy French showcases some very famous taglines and what they mean to the brand and how they represent the brand so well. One example is the Wounded Warrior Project. The tagline for this organization is The Greatest Casualty Is Being Forgotten. This tagline represents the injured veterans and gives them options for health care, economic support, and more (French, 2021). This tagline also represents their journey of being in the service and that no one should forget the sacrifice that they have made for the country. Another great example is Blue Buffalo, which is a brand that makes high-quality pet food. Their tagline is Love them like family. Feed them like family. This tagline represents the brand’s goal of creating food that is both nutritional and filled with high-quality, wholesome ingredients (French, 2021). Blue Buffalo made it important to emphasize the fact that they use natural ingredients to feed animals, just as people would want their meals to have the best and most natural ingredients possible. Taglines are an important part of a brand because in just a few words, that are representing that brand’s mission and what they are creating for the world.

Having an engaging and informative tagline can make or break a brand and what they are all about. In her article, Katy French says that a tagline should be memorable, likeable, and related to the brand (French, 2021). These three things are keys to a tagline and something that all brands should consider when creating one. Sometimes taglines can be misleading, and this can cause confusion and the attention of an unwanted audience for that brand. Understanding the power of taglines can help a brand to be unique and standout in a world where so many brands are making the same product or service.

Public Service Announcements

Public Service Announcements can play an important role in recognition of a brand or organization. They are normally used to spread or raise awareness on a particular subject. PSAs can also be used to promote benefits or features of a brand and what they have to offer.

One PSA that is very interesting is the anti-smoking PSAs that were created during the entirety of the 1990s. These PSAs focused on younger people instead of adults as the next generation was able to be more influenced by these anti-smoking PSAs. This path was taken because the researchers found that over 88% of smokers started around the age of 18 (Beaudoin, 2002). Creating these PSAs were an important part of trying to stop the smoking epidemic that had taken hold of Americans. For these PSAs to be effective, they not only targeted younger adults, but mentioned that their families and other loved ones would eventually suffer as well due to their newfound nasty habit. Another great PSA example is the American Cancer Society PSA. They created a 60 second, 30 second, and 15 second PSA. Each PSA highlighted the fact that everyone could check themselves for cancer at little to no cost due to the new Affordable Care Act (How to Write, 2021). It also mentioned that, because of this act, there is now a choice that could possibly save a life. This PSA was a great use of promoting a new care act that many most likely were not aware of at the time. It helped to spread awareness of this new act and the fact that people would not be able to get checked for serious issues at little to no cost. Understanding the core function of PSAs can help top create one that is effective and informative while also being engaging.

One main benefit of creating effective PSAs is that they spread the word for issues that everyone should know about or want to learn more about. PSAs aren’t as big as they used to be due to the internet being so instantaneous, but they still can be useful for brands and organizations alike to help spread awareness for topics that should concern everyone in today’s world.

References

12 of the Best Brand Promise Examples We’ve Seen. (2019). PowerReviews. https://www.powerreviews.com/blog/brand-promise-examples/

Beaudoin, C. E. (2002). Exploring Antismoking Ads: Appeals, Themes, and Consequences. Journal of Health Communication, 7(2), 123–137. https://doi-org.oclc.fullsail.edu/10.1080/10810730290088003

Brand Trust: How to Build and Protect Your Most Important Asset in 2020. (2020). Loomly Blog. https://blog.loomly.com/brand-trust/

French, K. (2021). 15 Perfect Tagline Examples from Brands of All Sizes. Column Five. https://www.columnfivemedia.com/13-unique-tagline-examples/

French, K. (2021). How to Write a Great Tagline (According to Science). Column Five. https://www.columnfivemedia.com/the-secrets-behind-a-great-tagline/

How to Write a PSA (Public Service Announcement). (2021). MediaTracks Communications. https://mediatracks.com/resources/how-to-write-a-public-service-announcement/

Rogalle, Elena M. (2021, November). 3.5 Case Study: Brand Trust. FullSail. Retrieved https://online.fullsail.edu/class_sections/128060/modules/408915/activities/2428671

MDM555 Week 4

Reflection Video

Design Challenge

For week 4, I decided to go back to week 2 and try to create a 15 second version of the 30 second ad that we had to make for the Dog Rescue. I had a difficult time trying to shorten up the ad while still giving as much information as possible. It was a fun process to try and figure out what should stay and what should go. I believe this also helped me more with my adobe audition skills and learning how to cut and replace audio. I had a great time with this challenge and it felt rewarding to finally create an ad that I felt was well put together for 15 seconds.

MDM565 Week 1

Design Challenge

For the week 1 design challenge, I was tasked with exploring typography and making font choices. My goal was to find typefaces that expressed the feeling of the even that the challenge was based on, which in this case was Earth Day. I had a fun time creating these compositions that show the event in different fonts with quotes surrounding them in certain ways that also match the feel of each composition. It was exciting to be able to explore all of these font and learn how different typefaces work with each other.

Design Research

Differentiation

Differentiation is something designers, brands, and companies do all the time to distinguish products or services from the competition. Nowadays, brands and companies are starting to understand that a lot of customers just want solutions, they don’t want something with 5000 features. Sometimes, the best way to differentiate a product or service is taking it back to a much simpler state.

Even though the Field Museum looks like other museums around the world due to its century-old look, they used differentiation in the form of hiring Fernando Medina for the Field Museum Series called Artists at the Field (Argo, 2021). All the Illustrations promoting this series had been created by Fernando, and he used different colors, textures, and drawings to differentiate this series from others at the museum. This same approach of using different colors was used by GM in the early 1920s, at a time where the Model T was king and it only came in one color, black. GM created six different cars in different color option and gave the owner the opportunity to pick the color of the vehicle (Stone, 2019). This simple act of creating color variations for vehicles skyrocketed the popularity of GM cars while Ford lost nearly 50% of its market share. This example really shows the profound impact that the effective use of differentiation can have on an industry. Understanding customer wants and needs is essential in building success in any category of sales. Being able to see the missing pieces and acting on it to fill in the gaps is an incredible skill to have as a designer or a brand.

Product differentiation can have multiple benefits. For one, it can be extremely successful. Product differentiation can increase brand loyalty and even make it so raising the prices will not scare customers away (Kopp, 2021). It can also help a company to standout in a world full of clones and copycat products. Understanding what needs to be done to standout and be different can mean the difference between another boring brand or something extraordinary and unique.

Font Families

Font families are everywhere. All. Typefaces and fonts are included into one of the many font families. Some font families that many will know are ones such as Serif, Sans-Serif, Slab-Serif, Cursive, etc. Posters, billboards, websites, applications. Every word is made up of a font that is included in a font family.

For Fernando Medina, he created the logo of the Field Museum series in a lettering based on Gotham Bold, a font in the Sans-Serif family. It was used for its clean look with heavier weight while still feeling stately (Argo, 2021). It also needed to be highly legible from great distances and this font was great in this scenario as well. Google needed a font, but not any normal font would do. They teamed up with Monotype to create a font they called Google Noto. This font was created over the span of five years and countless hours. Its purpose it to bridge the gap of lost information and communication. They wanted to keep information such as lesser-used and even dead languages intact with this font (Banks, 2016). They even made letters in serif and sans-serif, while also making eight weights (Banks, 2016). Font families are incredibly important. They encompass the typefaces and fonts into certain groups. Understanding the different font families and what fonts make up these families can be a great help to designers while also being useful for learning combinations of fonts for the best experience possible.

One benefit of. Font families is that there are certain rules that need to be followed which help to give people such as designers sort of guidelines on what will look good and what won’t. There are certain fonts from different font families that should never go together. There are certain fonts from the same font family that should never go together. Learning as many fonts as possible and what font family they are in can be a big help when designing down the road. Understanding the difference between a typeface and font family can also be a benefit to a designer’s workflow. A font family is a collection of fonts that share design features within a specified typeface (Understanding Font, 2021). Fonts refer to size, weight, etc of a specific typeface that one may use. These terms may seem conflicting and confusing but understanding them now will help in the long run.

Expressive Typography

Expressive typography is visual communication through type. The type acts as the visual medium while still giving information through the actual word that is there. Expressive typography merges the two ideas of what the type says and how it looks.

For the Artists at the Field series, Fernando made great use of expressive typography through his logo design. He was able to take bland type and give it its own identity. He was able to take the type and make it special through multiple ways. One way was that he made the negative space of the E a T-Rex head (Argo, 2021). Fernando also gave each letter their own textures as a way for the logo to standout while still being very legible from far away. This design has expressed the concepts of art and artists using special style choices made during the design process (Argo, 2021). Another great example of expressive typography was the Greenspace ad campaign for raising awareness about deforestation (Glaser & Knight, 2012). Greenspace took the Nestle Kit Kat logo and changed only the words Kit Kat to Killer. It takes a few glances to notice the difference as it fits right in, but once the message is seen, it creates a strong impact on the viewer. Understanding the proper use of expressive typography can create an entirely different mood or feel of a word, art piece, poster, ad, etc. Expressive typography is something that every designer should master as it can give them massive advantages over others who just see words for what they say, and not how they can also be seen.

One benefit of understanding expressive typography is that the designer can convey emotions through typography. Daisy Ein mentions that emotion is a big part of visual communication (Ein, 2020). Being able to express different emotions using expressive typography can create a sense of relation between the word and the viewer. They feel more connected to that word as it doesn’t look like just a word to them. It expresses itself through visual communication and the viewer realizes this and acts upon it by feeling a certain way. Being able to understand and create typography like this can be a great tool in any designer’s arsenal as words are everywhere and it is up to designers to express what they truly mean.

References

Argo, B. (2021, November). 1.4 Case Study. FullSail. Retrieved https://online.fullsail.edu/class_sections/128077/modules/423248/activities/2510099

Banks, T. (2016). Monotype and Google collaborate on multi-language font family. Design Week (Online Edition), 1. Retrieved from https://login.oclc.fullsail.edu /login?url=https://search-ebscohost-com.oclc.fullsail.edu/login.aspx?direct=true &db=asu&AN=118650029&site=ehost-live

Ein, D. (2020, December 11). What Is Expressive Typography? Design & Illustration Envato Tuts+. https://design.tutsplus.com/articles/what-is-expressive-typography--cms-36080

Glaser, J., & Knight, C. (2012, April 13). When Typography Speaks Louder Than Words. Smashing Magazine. https://www.smashingmagazine.com/2012/04/when-typography-speaks-louder-than-words/

Kopp, C. M. (2021, June 7). Understanding Product Differentiation. Investopedia. https://www.investopedia.com/terms/p/product_differentiation.asp

Stone, E. (2019, March 19). Great design: The secret to differentiating in a crowded market. Fluidui. https://blog.fluidui.com/great-design-differentiating-in-a-crowded-market

Understanding Font Families: 5 Types of Font Families. (2021, June 21). Masterclass. https://www.masterclass.com/articles/font-family-guide#what-is-a-font-family

MDM565 Week 2

Design Challenge

For the week 2 design challenge, I had to make three compositions based off the event in week 1 which was Earth Day. This challenge was very fun to me as Photoshop is one of my favorite and knowledge filled Adobe softwares. I enjoyed masking and adding blend modes to create these three compositions that showcase Earth Day. I am looking forward to what is next in this process and I hope whoever views these enjoys looking at them as much and I enjoyed making them.

Design Research

Art vs Design

While art and design may seem similar on the surface, there are many factors that come into play that make them different from one another. While art is more of an expression of creative imagination, design is more of a well thought out plan for creating something such as solutions for people.

Mr. Argo mentioned design in his lecture this week. He said that while art is personal, design is purposeful (Argo, 2021). This statement is backed up by another article written by the Eden Gallery team. They mention that, while art is unconstrained, design creativity is held back by client demands, business goals, and user needs (Art vs Design, 2021). While art can be interpreted in many ways to different people, design is all about solving problems through reason and logic. However, there are a few similarities. Both art and design share the same visual principle, these being things such as shape, color, contrast, etc. Artists and designers also study the same methods to increase their creative ability such as drawing or painting.

Understanding the differences between art and design can especially help the more artistic designers that want to flex their creative muscle during a design job. On some occasions, it is fine to take more creative approaches to work, but other times the rules and needs of the client must be followed with great accuracy. According to Ben Lisefski, if the designer tries to be more of an artist than a designer, the finished work ends up being an expression of the designer’s work and not the client’s brand (Lisefski, 2019). To be a great designer, one must understand both the goals of the client and the needs of the user. Design is all about achieving a goal, and what that goal is can be up to whatever the client sees fit. Understanding the difference between these two forms of visual communication is key in becoming a better designer.

Design Decision

Creating something amazing happens with only the best of decisions. Making the right decisions can be a crucial step in the right or wrong direction. Understanding and making the right decisions can be very difficult at times but using research and other gathered information can help with this process.

Bartley Argo makes a great point in his design reasonings lecture. He mentions that every part of a design is a choice. (Argo, 2021). According to the case study, design decisions can also be a great way of shaping communication (Argo, 2021). In his article, Ravi Mehta talks about design decisions and what it takes to make the right decision and in turn create an amazing product. He mentions that it comes down to what he calls the “three pillars” of decision making. These include intuition, analytics, and feedback (Mehta, 2020). These pillars of decision making are what Mehta has followed his entire career, and for good reason. Making the right decisions that lead to the most successful outcome can be stressful but very rewarding. Using research, asking questions, and looking up other sources of information such as the pillars of decision making can be great tools in becoming the best designer possible.

Another great way of using decision making is making sure that the correct verbiage and message is being used and understood by different client needs. A designer can’t talk to a group of businessmen the same way as other designers. According to Tom Greever, there are four categories, each with their own tailored messages, that are used in decision making. These four categories include business, design, research, and limitation (Greever, 2015). Understanding each category and what message needs to be heard by each specific group can be crucial when describing a project to a client. Decision making is one of the most important steps in creating a well thought out and executed plan that can then turn into an amazing product or service. The end goal is to have agreement between the designer and the client, and effective decision making can create this ending scenario in the best way possible.

Types of Visual Hierarchy

Visual hierarchy is a very important design topic. Visual hierarchy is the arrangement of all elements in a design in order of importance. The order of elements in a design is essential to the overall look and feel of the finished design shown to the audience. While visual hierarchy may seem confusing to master, researching and understanding the core principles of it can make designing much easier.

Many elements are important in visual hierarchy, but one major factor is size. According to Ina Saltz, larger objects such as a piece of text or a larger image have more power by their very nature (Saltz, 2013). Even in the world outside of design, this statement holds true. Larger objects garner more attention and therefore should be more important if that is the goal. If someone instantly notices something because of its size in a design, it should mean something and not just be larger for the sake of being larger. Along with this, figuring out the typeface is very important. In his article, Alex Bigman mentions that finding the right typeface weight along with pairing the right style such as serif or sans serif is important to the overall look and feel of the design (Bigman, 2018). He also goes over six principles that designers should follow if they want to be more successful and have a better foundation to work from when designing the elements for proper visual hierarchy. Understanding these principles will help designers to not only have a better foundation, but it will also be beneficial for their career as becoming better at designing is never a bad thing. Visual hierarchy is essential and is a huge part of what makes a design either very good or just awful to view.

One benefit of understanding visual hierarchy is how it can help a design. In his video lecture, Jim Krause mentions that good visual hierarchy makes it easy and intuitive for the eye and brain to work together to pick apart a design and to navigate through what is most important to what is least important (Krause, 2015). Creating designs that have strong visual hierarchy help viewers to not only learn what the design is all about, but to also scan through the design to find the most important aspects with no straining or confusion. If visual hierarchy isn’t properly used throughout a design, the viewer may feel negative feelings towards the design and even be driven away by how it looks. All three of these topics go together very well. Making better design decision can also help with understanding the difference between when to be very creative and when to follow the client’s orders. Design decisions can also help with creating designs that evoke certain feelings or emotions using visual hierarchy. Realizing that all these topics work together to create the best design possible is the first step in becoming a better designer.

References

Argo, B. (2021, December). 2.3 Lecture. FullSail. Retrieved https://online.fullsail.edu/class_sections/128077/modules/423249/activities/2510104

Argo, B. (2021, December). 2.4 Case Study. FullSail. Retrieved https://online.fullsail.edu/class_sections/128077/modules/423249/activities/2510106

Art vs Design: What’s The Difference? (2021, July 21). Eden Gallery. https://www.eden-gallery.com/news/art-vs-design

Bigman, A. (2018). 6 principles of visual hierarchy for designers. 99designs. Retrieved

from https://99designs.com/blog/tips/6-principles-of-visual-hierarchy/

Greever, T. (2015, September 30). How to describe your design decisions. O’Reilly Media. https://www.oreilly.com/content/how-to-describe-your-design-decisions/

Krause, J. (2015, November). Lessons in Typography Learn By Video. O’Reilly Online Learning. Retrieved December 3, 2021, from https://www.oreilly.com/videos/lessons-in-typography/9780134096469/9780134096469-TYPE_04_01/

Lisefski, B. (2019, May 6). The truth about Art vs. Design - UX Collective. Medium. https://uxdesign.cc/the-truth-about-art-vs-design-c9a616de828

Mehta, R. (2020, June 25). The Three Pillars of Product Decision Making. Ravi Mehta | Product Leadership. https://www.ravi-mehta.com/product-decision-making/

Saltz, I. (2013, November 25). Typography: Hierarchy and Navigation. LinkedInLearning. Retrieved https://www.linkedin.com/learning/typography-hierarchy-and-navigation/creating-hierarchy-using-size?autoAdvance=true&autoSkip=false&autoplay=true&resume=false&u=50813145

MDM565 Week 3

Design Challenge

For the week 3 design challenge, I was tasked with creating a banner ad for the Earth Day event. I had to keep in mind that this design would be split down the middle, so I wanted to make each side unique with different forms of information in hopes that the viewer would be encouraged to look at both sides of the banner ad. I had a fun time creating this ad and it took a lot of thinking and decision making to figure out where certain parts of the design would go while still being legible.

DESIGN RESEARCH

Combining Texts and Images

Combining text and images is like creating a peanut butter and jelly sandwich. They go great together if they are used in the right proportion and with the right purpose. It is used in almost every design, so understanding the important and effective use of both is necessary for any designer to succeed in creating great designs. The design can have a multitude of factors that cause the designers to make educated decisions on how text and images can work together and what they represent in the design.

For the case study, the GOGO’s poster has effective use of text and imagery working together. The text has all the necessary information, along with clarification for what this poster is all about (Argo, 2021). The imagery works well by conveying the attitude of the poster with a glance (Argo, 2021). Both the text and imagery work in harmony to create a poster that is instantly recognizable and showcases what the poster is all about. In her article, Carrie Cousins gives a great example of one way that text and imagery can work well together. She mentions the use of contrast in a design so that text can still be seen against the background. Cousins says that text must be readable for it to be successful (Cousins, 2020). Comparing this to the case study, it is obvious that contrast was used with the text as the black is still legible against the multiple-colored background. The colors are bright and fun, but the text is still easy to read through all of it. Effectively combining text and imagery can take designs to a new level of professionalism and skill. Designers should make it a priority to research and learn the proper use of combining text and imagery as it can turn designs into something truly amazing.

Combining text and imagery is one of the most basic building blocks of graphic design (Kliever, 2021). It is a design solution that every designer needs to learn how to master. Benefits of combining text and imagery include better overall looking designs, more professional designs, and it showcases that the designer has a more knowledgeable grasp on design. Understanding the fundamentals and tips to create designs with text and imagery is not only necessary but a great tool to learn as a designer.

The Elements of Visual Design

Along with combining text and imagery, understanding the visual elements of design is another building block that designers must master. These elements include Line, Shape, Space, Texture, and multiple others that are a necessary part of design.

In the case study, there are instances to multiple elements of design, but color is the one that will be referenced in this paper. According to Argo, “The colored stripes and pennant elements are reminiscent of a beach ball, a carnival, a balloon man's jacket, an ice cream vendor's signage, etc... all things that are summery and cheerful” (Argo, 2021). This quote gives a visual image of what the poster was trying to convey through the element of color. In his book, Jeremy Webb defines and gives examples on the element of color and what it can do for designs. He even says that there are many well-known and scientifically proven connections between our experience of color and the state of mind that it can induce once viewed (Webb, 2010). While these examples only touch on the element of color, it is important to understand just how special each element is on their own, let alone when working together in a design. Fully grasping each element and what it can do for a design is a necessary part of being a great designer. These elements will take a designer’s work to new levels of skill and quality.

Touching again on color, the benefits of design and its elements are endless. In her article, Monica Galvan talks about color and what it can do in certain situations. She mentions that color is an exciting element to play with, and that there is an infinite number of possibilities to create using color (Galvan, 2021). Another element that can boost a design is texture. Galvan even says that texture can add dimension, depth, and character to a design (Galvan, 2021). The benefits of understanding and using these elements of visual design are endless. If properly understood and executed, designers can become the best version of themselves and propel their career to new levels with these foundational elements.

The Principles of Design

Principles of design are essential in creating noticeable and effective designs. Design must follow specific rules to be considered good design. While rules can be bent or even broken to some extent, it is in the best interest of everyone involved that these principles are followed. This will ensure that a professional and creative design is made that everyone will enjoy.

For the case study, balance played an important part in the design. Argo mentions that all three of the visual communication components work together in balance and that each can perform its specific role without interfering with the other (Argo, 2021). In her article, Meg Redi references balance and the importance it has on a vast majority of designs that are created today. She gives a great line about balance, mentioning that designers should never forget that every element placed in a design has weight (Reid, 2018). Understanding the principles of design will not only help the workflow of designers, but also show through in the final design. These fundamentals are necessary for all designers in that these principles are what create great designs. Through practice and research, designers can build a strong foundation of design with the knowledge that they will gain from understanding these design principles and elements highlighted in this paper.

The benefits that come from understanding these principles are endless. Designers can take these principles and use them on anything they want to create. According to Laura Keung, these principles are the foundation for creating a composition in design (Keung, 2019). Benefits from these principles include better understanding of foundational pieces of design, greater knowledge of good and bad design, better overall skill when creating design, and so much more. Having the ability to notice good and bad design and what components make up this difference is essential to a designer’s overall success and knowledge.

References

Argo, B. (2021, December). 3.5 Case Study. FullSail. Retrieved https://online.fullsail.edu/class_sections/128077/modules/423250/activities/2510114

Cousins, C. (2020, May 28). 17 Tips for Designing with Type on a Photo. Designmodo. https://designmodo.com/design-type-photo/

Galvan, M. (2021, May 26). 7 visual elements of design - UX Planet. Medium. https://uxplanet.org/7-visual-elements-of-design-bbd56eb063e9

Keung, L. (2019, October 24). The Principles of Design. Design & Illustration Envato Tuts+. https://design.tutsplus.com/articles/the-principles-of-design--cms-33962

Kliever, J. (2021). The complete guide for how to marry text and images in your designs. Canva. https://www.canva.com/learn/how-to-marry-text-and-images/

Reid, M. (2018). The 7 principles of design. 99designs. https://99designs.com/blog/tips/principles-of-design/

Webb, J. (2010). Design Principles. AVA Publishing. Retrieved from https://web-p-ebscohost- com.oclc.fullsail.edu/ehost/ebookviewer/ebook/bmxlYmtfXzM1NDQ4M19fQU41?sid=3 300b5d2-f8c2-425e-a75b-42182ed73e24@redis&vid=6&format=EB&rid=1

MDM565 Week 4

Design Challenge

For week 4, I made some revisions on some of my design challenges that spanned over the course of this class. I had a fun and exciting time revisiting the and trying to make them the best that they can be. For the two composition photos above the banner photo, I ended up changing the order around to fix some of the balance issues that were present in the originals. For the banner, I changed the size of Earth Day as it was too close to the edge and felt squished by the edges of the design.

Design Research REflection

MDM570 Week 1

Design Challenge

For the week 1 design challenge, I was tasked with taking one of my photos form last month and adding background music and sounds to create a more emotionally connected event, which in this case is Earth Day. While it was slightly confusing at first, I was able to find some sounds that mixed very well together. I had a great time creating this short audio mix and I look forward to what's ahead in this class.

Design Research

Sonic Branding

Sound is everywhere. Sound is connected to almost everything humans interact with. Sonic branding is so important to a brand anywhere in the world because being memorable and instantly recognizable is a major advantage over other companies. Simply put, sonic branding is the sound/sounds of any one specific brand. This can be a simple jingle or even one specific sound.

This creation of sound was the challenge that Massive Music faced when creating a new sonic brand identity. With the supplied article from Massive Music in the case study for this week, the author mentions that since Philips was now focusing on healthcare, they had to create a spectrum of sounds that could support their communication (The Sound of Philips, 2021). This massive task, no pun intended, was the start of a brand-new side of Philips in terms of sonic branding. Philips wanted to create something that would help them to connect more with the patients and the healthcare workers, which in turn would give more recognition to Philips while helping the healthcare industry. Massive Music took the idea that Philips had and made it a reality while using some of the most organic sounds they could find, the lightbulb and human sounds. This created something unique and memorable that will stick with Philips and give them the brand recognition that they deserve. The same could be said for Nationwide. In his article, Stewart Hodgson mentions a multitude of companies that perfected the idea of sonic branding. One great example is Nationwide with their famous and recognizable jingle. He mentions that the relaxing sound of the jingle is a perfect way for the company to convey the peace of mind customers have when using Nationwide insurance (Hodgson, 2020). This recognizable jingle is just one of many in a world of sound that immediately garners for our attention.

Some obvious benefits of successful sonic branding include brand recognition, stronger brand loyalty, and even higher engagement with the brand. Another example of a great jingle is Intel. One main benefit of such a powerful yet simple arrangement of sounds is that no matter how it is being played, it is still recognizable (Case & Day, 2018). Some disadvantages could be that, due to the same sound being played repeatedly, it can become monotonous and lackluster in effect. Sometimes it is in the best interest of the brand to refresh and create something new and exciting once again, but other times it is best to stick with what made the brand famous years or even decades ago. Understanding and mastering sonic branding can be one of a brand’s biggest advantages over others and should be a main concern when trying to reach as many people as possible.

Three Categories of Sound

Sound can be broken down into three categories. Voice, sound effects, and music. These three categories, while different in their own way, work together to create what humans know as sound.

Massive Music was tasked with creating a sound for Philips and their new connection with the subject of healthcare. In the case study, Dr. B talks about Massive Music and what the company had to come up with by stating that Massive Music didn’t simply want to create a generic sound and that this was more of a way to incorporate the product of Philips together with the lightbulb and the human body (Baldowski, 2022). The sound effects made by the lightbulb and human body were created in a way to connect to Philips and the healthcare field. Just as Philips and many others use sound to promote their brand or gain recognition, film also uses voice, sound effects, and music in a way that makes each film connect more with the audience. Jane Marshall mentions all three in her article, but the music section had a simple sentence that connects with Philips and all other companies that use sound and the categories that make up sound. Marshall mentions that background music is added to add emotion and rhythm to a film (Marshall, 2021). While rhythm may work in some cases, emotion is the larger factor in this reference. Companies try all the time to connect in the best way possible with their customers. In most cases, it is on an emotional level. They want the customer to feel some sort of emotional connection to the brand when hearing the sounds.

One main benefit of sound is how everyone interprets it in their own way. In their article, the author mentions sound and what it means to film when they say, “Sound enhances the imaginary world, it can provide depth, establish character and environment, introduce a new scene or cue the viewer to important information” (FILM SOUND, 2011). Though talking about films, one main point of this statement that can also stand true for design is that sound enhances the imaginary world. It is up to the listener on how they interpret the sound that they are hearing. Sounds can connect people with memories that they may have forgotten about, and in turn create a stronger bond between the sound and the connection that the listener may have. Understanding, researching, and applying the proper use of sound in design is a great way to connect with as many customers or potential customers as possible.

Audio Logo

Most famous companies have sounds associated with the logo. McDonald’s has their famous jingle, Xbox has their famous start sound, Nationwide has their famous jingle, and the list can go on forever. These sounds connected with the visual logo are referred to as audio logos. They are created to increase brand recognition and they also help when no visual aid is present, such as a radio ad in the car.

In the lecture this week, Dr. B talks about audio logos and mentions that an audio logo should be instantly recognizable, catchy, and provoke and emotional reaction (Baldowski, 2022). These three criteria are covered with the Intel jingle. In his article, Tom May talks about some of the most famous audio logos and why they work. May mentions that through finding the sweet spot between computerized and physical sounds, Walter Werzowa was able to create a unique, relatable, and timeless audio logo (May, 2019). The main goal of an audio logo is to compliment the visual logo and take it to a place where the visual logo no longer needs to be the star. There is a reason that everyone knows when a McDonald’s commercial comes on the TV, even when they aren’t looking at the screen.

Understanding how to emotionally connect with the audience while also making a recognizable tune can make a brand’s image skyrocket in popularity. One main benefit includes an increase in brand recognition. In the case of Intel, Kjems mentions that the Intel sound has become one of the most widely recognized five-note patterns of our day and age (Kjems, 2021). Being able to make something recognizable and emotionally connect to an audience also helps the overall image of a brand. They seem more relatable, friendly, and a better option over other brands for those not familiar and trying to find out more. Visual logos are very important as they are seen everywhere, but it takes another level of skill and design to create something that can be heard and remembered by the world.

References

Baldowski, A. (2022). 1.2 Lecture. Full Sail. Retrieved from https://online.fullsail.edu/class_sections/128093/modules/428439/activities/2538900

Baldowski, A. (2022). 1.5 Case Study. Full Sail. Retrieved from https://online.fullsail.edu/class_sections/128093/modules/428439/activities/2538903

Case, A., & Day, A. (2018). Designing with Sound: Fundamentals for Products and Services (1st ed.). O’Reilly Media.

FILM SOUND AND MUSIC. (2011). College Film & Media Studies. https://collegefilmandmediastudies.com/film-sound-and-music/

Hodgson, S. (2020). Your guide to sonic branding: A sound strategy for business growth. Fabrik Brands. https://fabrikbrands.com/guide-to-sonic-branding/

Kjems, K. (2021, February 28). Here Are the Sound Logos you won’t forget – Find Out Why. Sonic Minds. https://sonicminds.dk/here-are-the-sound-logos-you-wont-forget/

Marshall, J. K. (2021). Introduction to Film Sound. FilmSound. http://filmsound.org/marshall/

May, T. (2019, August 13). The 10 best audio logos and why they work. Creative Bloq. https://www.creativebloq.com/features/audio-logos

The Sound of Philips | Sonic Branding | Audio Branding | Brand Audio Identity | MassiveMusic Amsterdam. (2021). MassiveMusic. https://www.massivemusic.com/en/work/detail/the-sound-of-philips

MDM570 Week 2

Design Challenge

For the week 2 design challenge, I had to use audio and create a background for one of the Earth Day quotes that I was given from one of the design challenges last month. I had a fun time creating the audio and trying to find both colors and fonts that worked together and with the background image. Overall I am happy with the end result and this challenge really helped me to become even more familiar with Adobe Audition and After Effects.

Design Research

Selective Attention

Everything in this world is a fight for human attention. No matter where people go, their attention is always pulled in one direction or the other. Selective attention is when people focus on a specific object for a certain amount of time. Due to everything vying for attention, selective attention helps people to tune out unwanted distractions and solely focus on something specific. Understanding how to create media in a way that draws and keeps the attention of the viewer can be a massive advantage in any area of design or even outside of design.

In the lecture this week, Dr. Baldowski has some important statements when it comes to selective attention. Dr. B mentions that since audience attention is limited, it is important as editors to be as cautious as possible as to not distract the audience from what they should be focusing on (Baldowski, 2022). In their book, Curt Steinhorst and Jonathan McKee talk about attention and how technology has played a large role in distracting more and more people. In chapter 3, they give a great reason to the problem of attention when they mention that people have lost control of the ability to choose where they spend their attention and instead have become slaves of distraction (Steinhorst & McKee, 2017). This statement really does make an impact as it truly has become harder to focus on specific things currently. Anywhere people go, something is trying to get their attention and distract them. Whether it is for something worth their time or not, distractions our everywhere and the growth of technology has only amplified this problem.

While there are very few benefits to being distracted, one main benefit may be that a designer can create a design to promote something in a way that gets and keeps the viewer’s attention. This may benefit the brand and help it to gain recognition and make the brand seem more interesting. Auditory attention also plays a large role in where most of the person’s attention goes. In her article, Kendra Cherry discusses selective auditory attention and describes what makes the listener realize something has been changed. Cherry mentions that while a change in language was almost always unnoticed, a change from male to female or pitch was instantly noticed by the listener (Cherry, 2020). This reference shows how visuals are not the only thing that people are using selective attention for every day. Audio plays a role that is just as important. As mentioned earlier, selective attention does have drawbacks. One major drawback is that it is hard to concentrate on one thing at a time in today’s world full of distractions. Understanding how to focus on certain things can not only help people but help designers to create something that is truly worth the viewer’s time while also getting them interested and wanting to learn more.

Rhythm

Along with film, great design incorporates rhythm. Rhythm is the flow of a certain story, video, song, design, etc. Rhythm is everywhere. In design, specific variations of rhythm can give the viewer a sense of movement. This can make a powerful and almost hypnotic impact on the viewer, causing them to give their attention to the design.

In the research this week, Walter Murch explains what rhythm is and how it is so important in editing in the video Walter Murch: On Editing. Murch mentions that there is a relationship with the story itself and how to tell it and the rhythm in which it is told (Murch, 2013, 0:43). Comparing this to design, Rick Mess talks about rhythm in his article. Mess talks about rhythm and mentions that rhythm can unite, direct, highlight, and set the dynamics for any one specific design (Mess, 2020). Though these are two different fields, it is easy to tell that rhythm is the same across the board in terms of its importance and what it can do to a story or design. Understanding the fundamentals of rhythm and how to create rhythm in both video and design can help editors and designers to create truly significant works of art. Without the proper implementation of rhythm, both editors and designers create things that are lackluster and that lack quality.

One main benefit of understanding rhythm especially in design is realizing that there are different types of rhythm. In his article, Mads Soegaard explains these five types of rhythms and what they each do for their specific scenario. These five types of rhythm include random, regular, alternating, flowing and progressive (Soegaard, 2020). He also mentions that understanding these variations of rhythm can help to build cadence in designs (Soegaard, 2020). Both film and design incorporate rhythm in almost everything that is created under these fields. Researching, understanding, and properly implementing the techniques of rhythm can create things that are engaging, aesthetically pleasing, and overall amazing pieces of work.

Pacing

Pacing is just as important when it comes to filming. Pacing creates the flow of the story and how the audience should be keeping up with what they are viewing. Pacing can be fast or slow, and both timings can be used to create tension, an emotional response, etc.

In the case study this week, a perfect example of pacing and its importance can be the Old Spice body wash commercial. In the commercial, the old spice man uses specific timing to create a sense of importance and urgency to buy the product (The Man Your Man, 0:02-0:28). In his description of Christopher Nolan films, article author Jourdan Aldredge explains how well Nolan stitches scenes together to create a perfect sequence. Aldredge says that instead of feeling like the audience is watching several small vignettes, everything is seamlessly part of a fully realized whole (Aldredge, 2020). Mastering the art of pacing can be a major task but can also be very rewarding. Pacing can make or break a story and how it flows. It can also ruin the experience for the audience and create unwanted pauses and skips that ruin the flow and immersion.

One benefit of pacing is creating momentum to liven the story up and reel the audience back in. As mentioned earlier, a great example of using momentum is Christopher Nolan. In her article, Luthra explains momentum and what it can do for a film. Luthra mentions that simple movement at a key point in the movie can create momentum and help push the pace of the film to another level (Luthra, 2021). One drawback of this concept can be the improper use of pacing. If the pacing is too fast or too slow, the audience will become uninterested or even confused with the story and its parts. The hardest part of correct pacing is having the perfect balance of fast and slow-paced scenes to blend into one seamless story that entertains from start to end.

References

Aldredge, J. (2020, December 22). Film Pacing: 5 Secrets to Keep Your Projects from Getting Stale. The Beat: A Blog by PremiumBeat. https://www.premiumbeat.com/blog/5-film-pacing-secrets/

Baldowski, A. (2022). 2.2 Lecture. Full Sail. Retrieved https://online.fullsail.edu/class_sections/128093/modules/428440/activities/2538908

Cherry, K. (2020, November 9). How We Use Selective Attention to Filter Information and Focus. Verywell Mind. https://www.verywellmind.com/what-is-selective-attention-2795022

Luthra, A. (2021, March 15). How to keep your film from stagnating. Top tips for pacing your film. Filmstro. https://filmstro.com/blog/how-to-keep-your-film-from-stagnating-top-tips-for-pacing-your-film

Mess, R. (2020, April 9). Value of Rhythm in Design. Outcrowd. https://www.outcrowd.io/blog/value-of-rhythm-in-design

Murch, W. (2013, September 20). Walter Murch: On Editing. YouTube. https://www.youtube.com/watch?v=WcBpXLNmS3Q&t=44s

Old Spice | The Man Your Man Could Smell Like. (2010, February 5). YouTube. https://www.youtube.com/watch?v=owGykVbfgUE&t=29s

Soegaard, M. (2020). Repetition, Pattern, and Rhythm. The Interaction Design Foundation. https://www.interaction-design.org/literature/article/repetition-pattern-and-rhythm

Steinhorst, C., & McKee, J. (2017). Can I Have Your Attention?: Inspiring Better Work Habits, Focusing Your Team, and Getting Stuff Done in the Constantly Connected Workplace (1st ed.). Wiley.

MDM570 Week 3

Design Challenge

For week 3, the design challenge was to combine the background audio, quote audio, and background image together to create one cohesive video about the special event. It was exciting to put all of these things together and to try and create an impactful video while still making it interesting to watch. I had a great time working on this project and I look forward to what's next.

Design Research

Motion Graphics

Though people may not realize it, motion graphics are everywhere. Motion graphics are exactly as they sound, graphics in motion. They are fundamentally animated versions of graphic design.

In the case study this month, Dr. Baldowski talks about motion graphics, specifically NBC and their first motion logo. Dr. B mentions that the first ever motion logo for NBC was created in 1959 by Pablo Ferro (Baldowski, 2022). Dr. B goes on to mention that the colors represented the broadcasting capabilities of NBC and made it a very easy transition to animation (Baldowski, 2022). Another great example of visuals but now with typography is the true detective title sequence created by design team led by Patrick Clair (Silveira, 2021). Silveira mentions this in the article when talking about great examples of motion graphics in the world today. Silveira goes on to mention how the landscape reflects the inner lives of the characters while also illustrating the story (Silveira, 2021). Though the NBC motion logo had no typography, the use of the colors and animations fulfilled the job of conveying information to the public. In the title sequence of True Detective, the landscape mixed with minimal type created a sense of unease and darkness that surrounded the story. Motion graphics can be very powerful in conveying information, and that is why it is so important for designers to understand the use of effective motion to capture the audience while giving them useful and impactful information and imagery.

One benefit of effective motion design is the connection that designers can create with the viewers. In the article What is Motion Graphics, the author talks about the importance of studying different types of movements, acceleration, and speed as a designer creating motion graphics. The author mentions that when all these elements are put together, the designer can bring life to design elements in a humanized way that connects to the viewer (What is Motion Graphics, 2020). Motion graphics are so important because understanding how to create a relatable and informative motion graphic can be a major factor in the overall success of both the design and the story it is trying to tell.

Difference between Animation and Motion Graphics

At first glance, animation and motion graphics can easily seem to be the same thing. However, there are some differences that set them apart. While motion graphics are a type of animation, motion graphics still stick to animating graphic elements and not focus as much on telling a specific story.

In the lecture this week, Dr. Baldowski gives a great statement on the difference between animations and motion graphics. Dr. Baldowski mentions that while a motion graphic is meant to inform and then entertain, the job of an animation is to entertain and then inform (Baldowski, 2022). Understanding the true goal of the project is key when trying to figure out which one of these is more important. Does the viewer need to be entertained first or informed first? The article Motion Graphics vs Animation also gives great points for each topic and why they can easily be confusing to those not looking for the differences. In the article, Taylor explains some of these differences. Taylor says that motion graphics tend to favor abstract concepts instead of stories, are usually more informative, and they typically avoid characters (Taylor, 2021). Taylor goes on to mention that animations are usually more story-driven, give more artistry, and offer fully developed characters (Taylor, 2021). Therefore, understanding the difference is key when creating a motion graphic or animation. For designers, more of the focus tends to be on information which would mean that motion graphics are more of the specialty. While entertaining the viewer can still be a key factor in a motion graphic, the main reason is to inform them on something, whether that be a specific product or service.

As mentioned earlier, knowing the differences can really make an impact on overall success and quality of what is being created. In another article on these topics, Matt Ellis gives great reasoning on when to use either motion graphics or animation. Ellis says that while animation is meant to bring characters to life with emotional narratives, motion graphics are meant to bring statical data to life (Ellis, 2019). This statement really solidifies the necessity for understanding the key differences which can be a massive benefit for any designer or animator.

Language of Motion Graphics

The language of motion graphics is very important to understand. Motion graphics usually consist of a few languages that together create what is known as the language of motion graphics.

In the lecture, Dr. Baldowski mentions one of these languages as the language of graphic design. In this language, many of the components make up the foundation of motion graphics. Dr. Baldowski mentions some of these components and they include typography, storytelling, color, imagery, and visual communication (Baldowski, 2022). Storytelling will be the focus from this reference. Storytelling has been around since the beginning of time. Many things that humans know have been through stories passed down through a multitude of generations. In the book Animated Storytelling, Liz Blazer makes a great connection to this week’s lecture and the part about storytelling. She mentions that storytelling is very old, and that people have been making up stories since cave dwelling times (Blazer, 2019). Blazer also mentions that human brains are hard wired to make connections and find narratives (Blazer, 2019). Though there are other languages to motion graphics, language of graphic design was picked as storytelling can still be useful for the motion graphics side of things alongside animation. A designer might be able to tell a story through data to make a motion graphic more appealing and easier to remember. Though not always the case, it is interesting to see just how truly complex a motion graphic can become once one deep dives into all the parts that work together to create one of these.

One way to fully understand the language of motion graphics is to dissect the language of motion itself. This was done in an article titled Discover the language of motion design. In the article, Justin Cone explains the language of motion and how adding motion doesn’t simply broaden the skillset of a designer, but redefines it (Cone, 2014). This statement is very powerful as it explains in a few words the importance of truly mastering the language of motion graphics and design. Researching and studying the languages that are included in motion graphics are just as important as understanding the difference between motion graphics and animation. Cone also explains another topic from earlier in the paper, and it is that of information vs entertainment. This all comes down again to simply understanding whether that audience is supposed to be entertained or informed first. The parts of motion graphics can be compared to some parts of a car. A mechanic will not successfully change the oil if they don’t know where the correct parts are or what oil to use. A designer can’t create a successful motion graphic if the parts to create that graphic are unknown.

References

Baldowski, A. (2022). 3.2 Lecture. Full Sail. Retrieved https://online.fullsail.edu/class_sections/128093/modules/428441/activities/2538916

Baldowski, A. (2022). 3.5 Case Study. Full Sail. Retrieved https://online.fullsail.edu/class_sections/128093/modules/428441/activities/2538919

Blazer, L. (2019). Animated Storytelling (2nd ed.). Peachpit Press. Retrieved from https://learning.oreilly.com/library/view/animated-storytelling-simple/9780134133812/

Cone, J. (2014, January 6). Creative Bloq. https://www.creativebloq.com/graphic-design/discover-language-motion-design-11410269

Ellis, M. (2019). Motion graphics vs. animation: what’s the difference? 99designs. https://99designs.com/blog/video-animation/motion-graphics-vs-animation/

Silveira, F. (2021). What is Motion Graphics? | MOWE Studio. MOWE. https://mowe.studio/what-is-motion-graphics/

Taylor, H. (2021, February 1). Motion Graphics vs. Animation. The DVI Group. https://www.thedvigroup.com/video-production-blog/2021/02/motion-graphics-vs-animation/

What is Motion Graphics? (2020). Biteable. https://biteable.com/blog/what-is-motion-graphics/

Mdm570 Week 4

Design Challenge

For the week 4 design challenge, I had to make a revision on the week 2 quote video. For the revision, I created softer transitions for the words that show on screen to match the theme and feeling of Earth Day. Since Earth Day is a calm and positive day, I wanted to rework the word transitions to give that feeling to the viewer. I had a fun time revising this project and I am excited for the design challenges ahead.

Week 4 Reflection Video

MDM615 Week 1: Onliness Statement

Thesis Application

The Las Vegas Enforcers are the only ECHL team in the Las Vegas area that provide a new sense of joy and appeal in the post-Covid era. These benefits are provided to working-class people, young professionals, and suburban families through connecting with local communities and giving back to supporting communities while still making the prices affordable for everyone.

Design Rationale

Introduction

The development of an Onliness statement is crucial for brand identity. In Marty Neumeier’s book ZAG: The Number-One Strategy of High-Performance Brands, Neumeier describes the onliness statement as true test of a zag (Neumeier, 2006). He goes on to say that if the brand can’t say they are the “only”, they need to go back and start over (Neumeier, 2006). In the week 1 lecture, Bartley Argo explains the purpose of an onliness statement as being a concise creative brief that brings all the research together to also help designers make specific design choices related to the key factors of the onliness statement (Argo, 2022). This means that the onliness statement is a way for a brand to show what makes them different, a way to stand out from the crowd.

Design Problem

For this brand, the problem lies with the absence of an onliness statement. The brand needs a statement to help create a unique look and feel from competitors through both attributes and what the brand has to offer.

Design Solution Process

Using the template outlined by Bartley Argo (2022) in the week 1 lecture, the first part of an onliness statement is correctly identifying the name of the brand. Using the brand profile, the name to be used in this statement is the name of the team, which is the Las Vegas Enforcers. The next part of the statement was defining the category followed immediately by the location. The brand profiled stated that this team was an ECHL (formerly known as the East Coast Hockey League) team that made their home in the Las Vegas area. While the use of Las Vegas insinuates the coverage of a large area, the term ECHL helps to bring this back in by understanding that this team is in a very specific group of the league in a specific city.

The benefits are next in the onliness statement. For this, the phrase provides a new sense of joy and appeal in the post-Covid era was used to indicate the benefits that the target audience would be receiving by showing up to hockey games. These benefits have a lot of weight, especially referring to this as the post-covid era. In her article on Las Vegas and how it has changed since the pandemic struck, Helanie Olen says a lot on how it is not the Las Vegas of old. When talking with Jennifer Graff, who is an executive with Columbia Foods, Helanie mentions that Jennifer is happy to just get a little normalcy back regarding the pandemic and what it has done to public gatherings and conventions (Olen, 2021). This connects to the reference of the post-covid era in the statement as it is important to help the target audience realize that this is a new and improved brand that wants to entertain and let everyone have an enjoyable time while still following some new rules that need to be in place for the safety of everyone.

The next part of the onliness statement references the target audience. Reading through the brand profile, the target audience is working-class people, young professionals, and suburban families. Christina Gough created a graph to illustrate the level of interest in NHL in the US as of December 2021. Gough found that the age range of 18-34 had the highest avid fan percentage as well as a tie for the highest casual fan percentage (Gough, 2022). This statistic is in line with the brand profile description of the target audience, especially in reference to young professionals and suburban families, in which that age range would be an accurate description.The target audience is also very active and enjoys spending time with other likeminded people in their community.

The final part of the onliness statement is that of the features that will be provided to the target audience. Entertainment is not all that the Las Vegas Enforcers have to offer. The last part of the statement references the other features as the brand also wants to connect with local communities and give back to supporting communities. The brand profile also mentions the price of admission, and it can be deducted by the price that they will be able to do all of this and provide entertainment at a very reasonable and fair price to the customers. This can tie back to the benefits as some people don’t want to spend a lot of money right after a global pandemic that could have possibly caused some rough times regarding finances. An article by Juliana Menasce Horowitz, Anna Brown, and Rachel Minkin can shed some light on why people are more frugal with their money than ever. In one section of the article, they mention that while concerns are less pressing than earlier in the pandemic, many Americans remain worried about basic needs (Menasce et al., 2021). Regardless of the target audience and their financial situation, it was imperative to the brand that the ticket price could remain low to help bring in as many customers as possible since the tickets are the main source of revenue for them.

Summary

This onliness statement will be used as a guide for the brand identity. It showcases the name of the brand, the main category that this brand falls under, the location, the main benefits offered to the target audience, and features to be expected. This onliness statement will be the main tool for the brand moving forward as it is the foundation of what this brand is all about and how their uniqueness can set them apart from the competition.

References

Argo, B. (2022, February). 1.2 Lecture. FullSail. Retrieved https://online.fullsail.edu/class_sections/135339/modules/435541/activities/2579469

Gough, C. (2022, February 1). Hockey interest level in the U.S. 2021, by age. Statista. https://www.statista.com/statistics/1100143/interest-level-hockey-age/

Horowitz, J. M., Brown, A., & Minkin, R. (2021, March 5). A Year Into the Pandemic, Long-Term Financial Impact Weighs Heavily on Many Americans. Pew Research Center’s Social & Demographic Trends Project. https://www.pewresearch.org/social-trends/2021/03/05/a-year-into-the-pandemic-long-term-financial-impact-weighs-heavily-on-many-americans/

Neumeier, M. (2006). Zag: The Number One Strategy of High-Performance Brands (1st ed.) [E-book]. New Riders. Retrieved https://learning.oreilly.com/library/view/zag-the-number-one/0321426770/

Olen, H. (2021, September 27). How covid-19 changed Las Vegas. Washington Post. https://www.washingtonpost.com/opinions/2021/09/27/covid-changed-vegas-appeal-remains/

Reference Photos

MDM615 Week 2: Thesis Application

Theme

Heroes

Brand Personality

Is

  • Electrifying
  • Altruistic
  • Inclusive
  • Courageous

Isn't

  • Uninteresting
  • Selfish
  • Singular
  • Timid

Taglines

Empowering lives on and off the ice.

Enforcing change on and off the ice.

Enforcing change one assist at a time.

Protecting others one check at a time.

Positioning Statement

Not everyone can fight for themselves. In this arena, it isn’t just about entertaining and giving the fans a day to remember. It is about continuing to help local communities and giving back to anybody who is gracious enough to support our cause. We want to inspire everyone to become something more than they ever imagined. We want to turn the normal citizens of today into the heroes of tomorrow.

Design Rationale

Introduction

The theme, brand personality, tagline, and positioning statement are all crucial in the next step of brand identity. All these elements work together with the Onlyness statement to help designers create the entire face of the brand. They also work together to give customers an idea about what this brand has to offer and why it should appeal to them.

Design Problem

For this brand, the problem now lies with the absence of theme, personality, and tagline. These things make the brand more well-rounded and easier to understand. This also helps both the designer when making choices about designs and customers when they want to learn more about what this brand is and why they offer their specific benefits and features.

Design Problem Solution

The theme was quite difficult to find for this specific brand profile. With the direction of philanthropy used as the benefits for the target audience, it was challenging to find a theme that fit both the idea of exciting hockey games and the team supporting the community. To understand the theme, the first step is to understand the brand identity. In the week 2 lecture, Bartley Argo explains a theme as a guide to focus design decisions (Argo, 2022). Using this information and doing some research, it is easier to understand the theme for the Enforcers. An Enforcer can mean many things, but for this specific profile and the way the Onlyness statement was worded, the theme for the Enforcers will be that of Heroes. An Enforcer can protect and serve the community while also protecting their players during the games. A hero helps those in need while also defending their own people. This double meaning meets both the requirements of understanding that while the team is about giving back and helping local communities, at the end of the day people still want to go there to watch action-packed hockey games where the team needs to work together and help each other to win.

Moving on from the theme, the next phase next is finding the brand personality. In her article, Kathryn Wheeler gives a great definition of brand identity and how brand personality makes up a big chunk of this subject. She says that a brand identity is the aspect of branding that focuses on the brand personality and the values conveyed to the customer (Wheeler, 2021). The brand personality list was then created after this research was conducted. Some words were chosen to reflect the actual game of hockey and how that relates to the Enforcers while other words were chosen to reflect the theme of heroes and how the brand is more than just a hockey team. Words such as the Enforcers being electrifying and not uninteresting reflects the actual sporting even that is occurring. Other words such as altruistic and courageous reflect the theme of heroes and how the team not only stands up for themselves on the ice, but how the brand also stands up for their communities off the ice.

The tagline is also a very important piece of the brand identity. Ryan Robinson makes a great statement when it comes to taglines and what they can do for a brand. He says, “Either way you look at it, there’s an undeniable value to be claimed if you can create a memorable slogan that people want to share, can’t forget—or that they mentally connect to a specific need in their lives” (Robinson, para 4, 2020). This quote gives a very detailed but brief explanation on why taglines can be so useful. For the Enforcers, the tagline had to once again reference both the idea of exhilarating hockey games and helping the community. Taglines such as enforcing change on and off the ice or enforcing change one check at a time reference both main points that need to be targeted. Regarding the tagline enforcing change one check at a time, this can resemble both the action of checking players into the hockey boards along with the team donating to local communities. Having a memorable tagline can make or break a brand. It can save the brand in terms of advertisement costs and attract more customers with less effort.

The last part of this week was creating a positioning statement. This statement is a brief description to customers that provides an easily understood picture of the brand and how it is unique. The positioning statement for the Enforcers explains that this team is not just about giving the fans a good time and entertaining the audience. It’s also about giving back to local communities and those who have supported them. The Enforcers want to show that anyone can become something bigger than they imagined.

Visual Aids

References

Argo, B. (2022, February). 2.2 Lecture. FullSail. https://online.fullsail.edu/class_sections/135339/modules/435542/activities/2579476

Robinson, R. (2020, February 5). The 30 best and most famous brand slogans and taglines-. Adobe. https://www.adobe.com/express/learn/blog/30-companies-with-famous-brand-slogans-taglines

Wheeler, K. (2021, December 27). How to Develop a Unique (& Memorable) Brand Identity in 2022. Blog.Hubspot. https://blog.hubspot.com/agency/develop-brand-identity

MDM615 Week 3: Look and Feel

Look and Feel Guide

Design Rationale

Introduction

So far, an Onlyness statement has been created alongside a theme and brand personality. Though nothing at this stage is 100% ready, a look and feel template can be created to help reflect the messaging of the Onlyness statement while also showcasing more about the chosen theme.

Design Problem

The look and feel template is the first time in the design process that colors, typography, shapes, textures, patterns, and lines help to further fill out the intended messaging of the Onlyness statement while also reflecting the theme. The brand now needs this look and feel template to start organizing design thoughts and roughs into a solid foundation.

Design Problem Solution

The look and feel templates consisted of finding appropriate colors, typographic choices, shapes, lines, textures, patterns, and imagery to help reflect the message of the Onlyness statement and theme. Color was the first element to decide on this week. For the Las Vegas Enforcers, two main colors were chosen. These colors are a dark Denim Blue and Orange called Tiger Orange. Both colors were chosen for the emotions they give to people as well as the personality of the colors themselves. In an article on color psychology, Hailey van Braam explains the history and psychology of blue. She says that blue can be a color of trust and that it suggests loyalty, integrity, dependability, security, and peacefulness (Braam, 2021). Blue was chosen due to the trust and loyalty factors that it conveys to the target audience. The Enforcers want the audience to trust them that they will not only win the game but provide for the fans and communities in the area. Orange was the second main color choice as it energetic and attention grabbing (Cherry, 2021). Orange is also bright, happy, and uplifting (Cherry, 2021). This color was the second main choice as it can bring out more of the energy and fun atmosphere during a hockey event. It will also help to draw the attention of the audience due to the bright color that exudes energy and fun. The secondary colors chosen were different in both shade and tone depending on which color was being discussed. Gray and white were also added to the palette as they can help to bring even more contrast in terms of outlining and mixing the colors on jerseys, merchandise, advertisements, etc.

For the typographic selections, all of them are sans serif from the same font family with a few others that may be interchanged later. Sans serif was chosen as serif is more of a decorative font, and this brand profile is about a hockey team who entertains. Sans serif was the appropriate choice for this as in most cases it is easier to read and more straightforward. The name of the team should be instantly legible and easy to understand. Having to read some serif fonts would make it more difficult to see the name of the team and make advertisements harder to understand. Looking into the near future, assuming that the logo design is coming up soon, Hanisef was chosen as the logo font that would be used to display the name of the team. This logo is a very strong sans serif that is easy to read while still giving style to the name. The headings, subheadings, and body copy all contain a different style of Tisa Sans as consistency is a key in brand development. Nobel and Rustica were also added in as secondary options as they both fit the feel of the brand and can be used in place of Tisa Sans.

The next decisions that were made had to do with some example shapes for the brand. These shapes included a mask, hockey puck, and shield. The hockey puck felt like and obvious shape due to the sport itself being the main attraction for the audience. The mask and shield both represent multiple things regarding the Las Vegas Enforcers. The shield represents the fact that on the ice, the team will stop at nothing to protect each other and win the game. Off the ice, the organization will do everything in their power to help protect small businesses through donations and giving back to supporters. The mask represents the theme of heroes and how the team can be heroes on the ice and off. They will save their own players and watch each other’s backs but also try to be role models to the people around them.

Line and pattern are next. For lines, diagonal and horizontal were the chosen lines to use for the brand. In the week 3 lecture, Mr. Argo mentioned that horizontal lines indicate calm, trustworthiness, and peace (Argo, 2022). Mr. Argo also mentions that diagonal lines indicate flow, direction, or fluidity (Argo, 2022). These two types of lines were chosen for the Las Vegas Enforcers as it reflects the Onlyness statement and theme. The horizontal lines represent the trustworthiness of the team while the diagonal lines represent their actual gameplay as they glide and flow over the ice. The pattern created for this brand mashes these line types together to create a flowing pattern that is also stable and trustworthy.

The texture was the next step in the look and feel guide. These textures are the ice that the team skates on, the jerseys that they wear, and the netting texture of the goal. The ice has a gritty and rough texture that can withstand hundreds of skate marks before needing to be cleaned. This can resemble the toughness of the team and that they will not go down without a fight. The jerseys can represent both the team and the audience as many fans wear jerseys to the games. This can be another step towards uniting both the fanbase and the team and making the game feel more engaging and exciting. The netting not only holds the puck when it is scored, but the pattern also resembles that of the pattern mentioned earlier due to the diagonal lines being crossed over each other.

The imagery chosen for the guide showcases both the exciting atmosphere of being at a game along with the community effort that will be put forth from the organization. Fans are watching and cheering for the game together, but kids may also be looking up to these players as role models and influences on their lives. The last image with the words we believe in making a difference represents the community aspect of the organization without taking away from the fact that at its core, it is a hockey franchise that wants to entertain and draw in a crowd for watching the games live. This guide creates a foundation for future design decisions that can now be more focused on the brand message and theme.

References

Argo, B. (2022, February). 3.2 Lecture. Retrieved https://online.fullsail.edu/class_sections/135339/modules/435543/activities/2579482

Cherry, K. (2021, October 6). How Does Orange Influence Your Moods? Verywell Mind. https://www.verywellmind.com/the-color-psychology-of-orange-2795818

van Braam, H. (2021). Color Blue: Psychology, Meaning, Symbolism and more. Color Psychology. https://www.colorpsychology.org/blue/

MDM615 Week 4: Vision Board Presentation

Vision Board

Video Rationale

MDM620 Week 1: Logo Concepts

Sketches

Design Rationale

Introduction

A logo is a foundational piece for a brand. Before the logo can be chosen, designers must use ideation to figure out what does and does not work for the logo. In the week 1 lecture, Dr. Baldowski mentions that ideation is the process of idea generation and that the goal is to identify the specific problem and arrive at a solution (Baldowski, 2022). In the logo design process, research is just as if not more important than the actual creation of the logo. Ideation helps with the final design by getting out ideas and seeing how successful some may be compared to others.

Design Problem

For this brand, the problem now currently resides with the absence of a logo that represents the brand and its theme. Using ideation and other factors such as David Airey’s 7 elements of iconic design mentioned in the lecture (Baldowski, 2022), the goal for this week was to create and layout ideas for the possible logo of the Las Vegas Enforcers.

Design Problem Solution

Going into the sketches, a few factors had to be taken into consideration almost immediately before any drawing had begun. The brand name is the Las Vegas Enforcers, and the word enforcer can mean a few things. This can be a guardian, an authoritative figure of some kind, or even someone such as a hero. The theme must also be understood. The theme here is heroes and going with these two pieces of information alongside the vision board created last month, sketches could begin.

Sketching is a key part of the logo design process. In their article, the Indeed team mentions that sketching can help explore ideas further by including more abstract concepts (10 Ideation Techniques, 2021). This thought process led to some interesting design choices with the brand, such as using helmets and hockey pucks in different ways to create a feeling of the exciting atmosphere of hockey. While these sketches represented that part of the brand, the theme of heroes and what the brand stands for did not come through at first. The incorporation of other elements made the difference in conveying these messages. These elements included shields, hero style masks, and even crossed swords to represent the fighting and protecting part of the team.

In his book Smashing Logo Design: The Art of Creating Visual Identities, Gareth Hardy goes into detail on what makes logos memorable and even gives examples through never-before-seen logos and interviews with professionals. In chapter 3, when talking about memorable logos, Hardy mentions that the one attribute that goes the furthest in improving the success of a logo is simplicity (Hardy, 2011). Having this in mind, the three circled sketches convey all the messaging of the brand and what it stands for without being complicated.

Number 8 was circled as this sketch has all the elements needed to be a proper representation of the team. The shield represents the protection of the Enforcers and the protection of the community, while the mask represents the hero theme. Number 22 was circled as this sketch uses a shield and lines to represent two main points. The shield is once again used as protection while the vertical lines are used to show that the team will go above and beyond to secure a win and protect each other at all costs while helping their fans anyway they can off the ice. Finally, number 34 was circled and seems to be the strongest representation of the brand. The sketch is simple, it conveys all the information of the team, and it now uses the lines for two purposes. The lines still represent the above and beyond nature, but now a L and V are shown using a different color to signify the area of the team. The name of the team is written across the top to bring everything together in one logo. This logo has the area name, the team’s name, and theme all in one sketch while still being simple and memorable. The diagonal and vertical lines crossing can also represent the net of the hockey goal which now covers all aspects of the brand.

In summary, these sketches are a great starting point in finding the best way to showcase the brand identity. The sketches here show the theme and brand in a wide range of ways from both conventional to more abstract ideas.

References

10 Ideation Techniques for Problem-Solving. (2021, February 22). Indeed Career Guide. Retrieved 2022, from https://www.indeed.com/career-advice/career-development/ideation-techniques?aceid=&gclid=CjwKCAiA1JGRBhBSEiwAxXblweDXxxeUmSuuP0TnkeByiKNRVx-9o8HRvFLnOkC1akf0ZJP1htaapRoCOf0QAvD_BwE

Baldowski, A. (2022). 1.2 Lecture. Full Sail. Retrieved from https://online.fullsail.edu/class_sections/135340/modules/450066/activities/2659752

Hardy, G. (2011). Smashing Logo Design: The Art of Creating Visual Identities (1st ed.). Wiley.

MDM620 Week 2: Logo Refinements

Thesis Application

Self-Evaluation

Logo Refinements

Design Rationale

Introduction

A logo is a foundational piece for a brand. Once sketches have been made for the logo, it is time to critique and choose the best of the best to continue in the logo design process. In the week 2 lecture, Dr. Baldowski mentions that critique is used to understand the impact of the design and presentation while providing information to help professionals make better decisions (Baldowski, 2022). Critique is not meant to be aimed at the professional crating the work, but rather the work itself. Critique is about analyzing the work in multiple ways to then give structured, educated, and useful feedback for revisions to either another professional or even a designer’s own work.

Design Problem

The design problem at this stage is increasing the audience appeal of the brand and incorporating the brand theme into a logo. While the logo itself is not a design problem, the brand needs something to better identify itself with their target audience, mission, and their theme.

Logo Rationale – Logo Option 1

The purpose of this design was to appeal to the more adult side of the brand, but more specifically the location itself. This design also gives multiple messages to the viewer. Some may see this as a shield, which would also represent the theme of heroes that the brand is trying to convey. Others may see this design as something like a poker chip, and this represents the entertainment side of the city where the team plays, which is Las Vegas. Carly Dodd mentions in her article that Las Vegas had just under 3 million visitors in 2019 (Dodd, 2021). This statistic shows just how lively and populated Las Vegas can be with tourists and locals alike who live for entertainment and exciting times. This design option was meant to cover multiple messages while still accurately identifying the brand. While this design appeals more to the working-class adult target audience, the suburban family target audience can still be appropriate here due to the entertainment factor and the fact that hockey is an engaging and entertaining time with family and friends.

Logo Rationale – Logo Option 2

The purpose of this design was to showcase the city and its importance to the brand. This was accomplished by creating the skyline and putting the team’s name around it. In her article, Cailey Rizzo explains that the new slogan for Las Vegas is “What happens here, only happens here.” (Rizzo, 2020). This new slogan is also meant to reflect on the expansion into new areas such as the new Las Vegas hockey team (Rizzo, 2020). This design is communicating the importance of the city and how it ties into the entertainment side of the brand while still communicating the bringing of everyone together through the circle encompassing the city. One of the revisions also uses the letters LVE as a representation of the team’s name, but some may notice that when it is paired with the circle of the city, the word love can be viewed. This accurately identifies the brand by showcasing the location of the brand alongside the mission of wanting to give more than just entertainment to the target audience of working-class adults and suburban families.

Logo Rationale – Logo Option 3

The purpose of design option 3 was the aggressive messaging of protection and what it means to the team and beyond the team. The team’s name is the Enforcers, so naturally a shield can be used as Enforcers are meant to serve and protect, almost like an officer or even a guardian. Gardner (2014) explains the significance of shields in design, mentioning that it signifies protection and goes back to the days of coats and arms. This design represents both the protection of players on the ice as well as the audience in providing a safe place for them to enjoy an entertaining night out. This shield also has diamonds on the side to represent the night life and entertainment of the city once again. This design is appropriate for the target audience as it represents both the benefits and features of the brand.

Logo Rationale – Logo Option 4

The purpose of this design was to predominately showcase the theme of heroes. While the shield is still present for the representation of protection, a masked hero now makes an appearance to further solidify the theme and idea of protecting and serving. This masked figure also loosely resembles old style goalie masks, making it both representative of the theme as well as the game of hockey itself. In an article on masks and their significance, Wingert explains that masks are viewed by both spectators and participants as consecrated objects filled with supernatural powers (Wingert, 2020). This can represent the team and how they will do everything in their power, almost superhuman like, to try and win each hockey game. This design communicates many aspects of the brand. The name can now be represented through the shield or the mask, the mask can stand alone to represent the team, and everything together creates a balance of both the entertainment of hockey and the other missions of the brand. This design accurately identifies the brand through a symbol (the mask) that can now be attached to the name (Enforcers). This design also is appropriate for the target audience as both specified groups can benefit from what this design is trying to convey, which is that of an entertaining time and knowing that the team will try their best to win the game while still being role models and leaders for younger audience members.

Logo Rationale – Logo Option 5

This design has the main purpose of showcasing the shield aspect of the design while also bringing lines and their meaning into the design. Lines can mean many things in design. Vertical and diagonal lines were used in this design. In the article Elements Of Design Part 1: Line, the author mentions that vertical lines are associated with strength, stability, and balance (2016). This correlates to the design as the vertical lines combine with the shield to showcase the strength and stability of the team on the ice as well as the brand itself outside of the arena. Diagonal lines were used, and this article also mentions that these lines represent movement and freedom (Elements Of Design,2016). These lines were used in the design to enhance the entertainment aspect as the movement and freedom can be related to the game of hockey. This design is appropriate for the target audience as it highlights the feature of the statement using lines and the shield itself in the design.

Logo Rationale – Logo Option 6

This last design puts almost all elements of the previous designs into one. It uses a shield to represent the theme and the meaning of the team’s name, it has the city name as the line design within the shield, and it has the team’s name in bold sans serif to make it standout and be easy to understand. The creation of LV in the shield also uses consistency in the design as all the lines are the same height to be more pleasing to the viewer. Balance also plays a key role in this design. According to an article on balance in design, the author mentions that balance in design is not only astatically pleasing, but also helps to establish a clear focal point (The Balance principle, 2022). The lines used to create the city name also make use of the vertical and diagonal line meaning from the previous shield design. This design communicates the message of protection with the shield while showcasing the liveliness and entertainment of the game and the city through the line configurations. This design is appropriate for the target audience as it represents the name, category, location, benefit, and features all in one design.

References

Balance Principle of Design: Why Balance In Design Is So Important. (2022, January 20). Kimp. https://www.kimp.io/balance-in-design/

Baldowski, A. (2022). 2.2 Lecture. Full Sail. Retrieved https://online.fullsail.edu/class_sections/135340/modules/450067/activities/2659758

Dodd, C. (2021, September 23). America’s 10 Most Visited Cities. WorldAtlas. Retrieved 2022, from https://www.worldatlas.com/cities/america-s-10-most-visited-cities.html

ELEMENTS OF DESIGN PART 1: LINE. (2016). Hatch Design. https://www.hatchdesign.ca/elements-of-design-part-1-line/

Gardner, B. (2014, January 24). Shields: Representing strength - Logo Design: Shapes and Symbols. LinkedIn. Retrieved 2022, from https://www.linkedin.com/learning/logo-design-shapes-and-symbols/shields-representing-strength?u=50813145

Rizzo, C. (2020, January 28). Las Vegas’ Official New Slogan Is Here. Travel + Leisure. https://www.travelandleisure.com/attractions/las-vegas-slogan-grammys

Wingert, P. S. (2020, February 10). mask. Encyclopedia Britannica. https://www.britannica.com/art/mask-face-covering

MDM620 Week 3: Logo Vectors

Thesis Application

Design Rationale

Introduction

A logo is a foundational piece for a brand. Now that the sketches have been critiqued, it is time to choose some of the strongest ones and take them to a digital workspace. Creating vectors that eventually lead into a promising design is the next step of the process for this brand. In the week 3 lecture, Dr. Baldowski talks about refinements and the parts that are included in the refinement process. Dr. Baldowski (2022) says that some things to consider in refinement are finding the little mistakes, aiming for consistency, simplifying the design, experimenting & testing, and checking things such as paths or spacing.

Design Problem

The design problem at this stage is to now refine the logo sketches into something that is more focused and well-rounded while still increasing the audience appeal of the brand. These refinements will also help to showcase more of the theme of heroes and core attributes of the brand such as security, safety, and entertainment.

Design Solution

The first step in choosing the best two logos was to go through a self-evaluation of the top 6 refined logos from last week. These logos were critiqued and refined using learned skills in this week’s research as well as previous weeks. Similar logos were combined to form a more well-rounded and effective logo while other were cut due to being unclear in both their message and readability. These logos were marked up and, with these notes, three were chosen for digital drafts.

The next stage was taking these three logo designs and further exploring possibilities not though of before in the sketching stage. For the first design of the poker chip, the sketch was completely missing the idea of security and the theme of heroes and protection. This was fixed with the addition of a shield in the middle of the poker chip as a shield communicates stability, protection, longevity, boldness, and confidence (Pettengill, 2013). This correlates to the brand as the Enforcers are supposed to instill fear into the enemies while protecting their own. They strive to be as confident as they can with their end goal always being the same, winning.

The second logo was a simpler shield design with lines that represented the brand. The use of vertical and horizontal lines are the main stars of these designs. Vertical lines create a mood of grandeur or of something being more than what is seen by the eye (Cox, 2011). Diagonal lines represent motion and can also create a sense of speed (Cox, 2011). These lines were an important part of the design as these lines showcased the strength and grandeur of the team as well as their speed and drive to win. The shield again represents the security of the team and how they will do anything they can to protect their own people and secure a win.

The last of the three logos again uses the shield as the background element, but the focus in this design is the addition of a mask that now represents the team as well as the theme. This mask represents the team by showcasing what an enforcer might be in terms of their helmets. This represents the theme of heroes as this mask/helmet finally gives the viewer a visual clue of what an Enforcer might look like if they were to see one. Through a few revisions, the end design was to make a simple helmet that immediately made the viewer feel a sense of authority and power.

The colors for these designs also had a large impact on the brand and what they were trying to communicate to the viewer. Dark blue was used as blue can be a color of trust and that it suggests loyalty, integrity, dependability, and security (van Braam, 2021). Orange was used as this color is very energetic and immediately grabs the attention of the viewer. These two colors together form the strong connection between security, loyalty, and dependability with an energetic atmosphere that everyone can enjoy when watching the games.

Through multiple revisions, the two chosen designs were the Poker Chip and the Enforcer Mask. These designs made the most sense when it came to representing both the team, the location, theme, features, and benefits. The poker chip logo harkens back to both the city and its ties to entertainment, and this makes it ideal for a sports team as one of the main reasons the audience goes to a sporting venue is for entertainment. The shield logo with the Enforcer leans more to the side of the theme of heroes and giving the audience a face to the team’s name, essentially a mascot. Mascots are important, and Jeff Marzick makes note of this in an article talking about the history of team mascots. Marzick says that mascots provide an essential conduit between teams and their fans since both the fans and mascot are diehard supporters and in for the long run (Marzick, 2021). This logo can kickstart this process by giving the audience a mascot even before the team officially creates one. This can create a stronger bond between the team and their supporters.

In conclusion, these logos were chosen as they have the best possible designs for communicating the theme and story of the brand to their target audience. These final designs solve the design issue of not having a clear message that can be communicated to the target audience. As Dr. Baldowski mentions in the week 3 lecture, even though a logo is only one aspect of a brand’s messaging, it is a very important one (Baldowski, 2022). The logo is one of the first things that people see when looking at a brand, and making it instantly identifiable with the brand is the key to success in both logo creation and the brand’s overall messaging.

References

Baldowski, A. (2022). 3.3 Lecture. Full Sail. Retrieved https://online.fullsail.edu/class_sections/135340/modules/450068/activities/2659764

Cox, P. (2011, November 17). Communication, Mood and Meaning: Lines in Web Design. Codrops. https://tympanus.net/codrops/2011/11/17/lines-in-web-design/

Marzick, J. (2021). The History Of Team Mascots. The Culture Crush. https://www.theculturecrush.com/feature/mascots

Pettengill, B. (2013, August 12). Logo Design 101: The Coat of Arms, Crest and Shield. Marketing-Partners. https://www.marketing-partners.com/conversations2/logo-design-101-the-coat-of-arms-crest-and-shield

van Braam, H. (2021). Color Blue: Psychology, Meaning, Symbolism and more. Color Psychology. https://www.colorpsychology.org/blue/

MDM620 Week 4: Style Guide

MDM650 Week 1: Media Choices and Planning

Brand Vision Board

Concept Sketches

Rough Radio Ad Script

(Slapshot sound) Do you want to sit on your couch this weekend, or do you want to enjoy the electrifying action of a Las Vegas Enforcers hockey game? (Skating sounds) Come see the Enforcers this weekend as they take on their league rival. It will be a tough game, and the Enforcers need you to cheer them on to victory. (Crowd applause) The first 1000 fans to enter the stadium will receive a free Enforcers shirt and hat. Tickets are on sale now, and you can find them online at www.LasVegasEnforcers.com or buy them at the front gate. Don't wait to purchase, because you might miss a thrilling hockey game for the ages! (Goal horn "And The Enforcers score another one!")

Design Rationale

Introduction & Design Problem

For the next step in the process, media assets must be selected to showcase/strengthen the brand’s intended message and reach the targeted audience in the best way possible. Once the assets had been picked, it was time to create sketches for each asset. These sketches helped to create beginning ideas for each asset while also making sure to keep everything associated with this brand as consistent as possible. The design problem for this week was creating assets that defined the brand’s message, identity, and making sure that the assets increase the audience and viewer interaction with the brand for the brand to grow.

Design Solution

Six total assets were needed for the thesis application. These six assets chosen for this project were the Letterhead Package, Logo Animation, Social Media Package, Uniform Jersey, Swag, and Radio Ad. When talking about static media, things such as business cards and letterheads are foundational pieces of this type of media. Although this type of media isn’t as complex as others, it is just as important for reinforcing the brand. In the week 1 lecture, Mr. Argo mentions multiple benefits of static media, and one stood out. Argo (2022) says that static media subtly reinforces the brand. This stands true in the real world as consistently seeing posters, cards, or billboards helps to reinforce the message and identity onto the viewer. The letterhead package asset must reinforce the brand’s identity and message. Looking at the sketches, number 1 was chosen as the best fit for this as it is simple, refined, and successfully conveys the idea of security and dependability using the shield as an accent on each design.

The logo animation will be used more for the entertainment side of the brand, and therefore number 1 was chosen from the sketches. This sketch gives the best feeling of action over the others presented. The letter L from Las Vegas will be used as a hockey stick and create motion by hitting a puck around the shield. This puck will then increase in size and continue to move through while the logo assembles behind the puck animation. This will create a feeling of action and what the audience should expect when watching the game. According to Alina Arhipova (2017), an animated logo should be a necessary part of designing for a brand as it can make them standout from competitors and guarantee originality.

Social media is more important than ever before. Almost everything can be found online and establishing social media platforms can make the brand both in tune with modern technology as well as add a personal level of engagement with fans. Number 1 was chosen as the best fit for this media type as it reinforces the consistency of the overall brand message and identity. These designs match the letterhead designs from earlier, contributing to the key factor of making everything as consistent as possible to reinforce the brand’s message and identity to the viewer. While there are subtle differences in the banner designs, they keep the same theme and identity making them easily identifiable while still being unique to the specific platform in question.

The uniform jersey is one of the most important pieces of visual media for fans and anyone else who is watching the game/interested in the team. These jerseys are on every player and always sold to fans to let them represent both their favorite player and team spirit. These jerseys are free advertising from the brand when being worn by fans and team members, so making them unique is a great way to get more people interested in the brand. For this reason, sketch 3 was chosen for the jersey design. In this design, the entire middle of the jersey acts as the shield. The bottom point of the shield is shown as an indication for everyone to realize that this design is in fact still the logo, just on a much larger scale. The arms will also be accent colored and the team’s name will be on both the shoulder and chest area. The warrior helmet will also be in the middle of the jersey as a quick reminder of the team’s name and potential mascot.

Swag is also an important part of the brand. Things such as t-shirts, bags, and hats help to further represent the brand, but it is once again a way for the team to get as much advertising and interest in their brand as possible. Handing out t-shirts or hats before the game to the first fans and giving them away in between periods is a great way to establish a better connection between fans and the team. For this reason and while keeping consistency in mind, sketch 3 was chosen for the swag designs. These designs are in line with the jersey design, further reinforcing the easily identifiable nature of the brand. This can help to create an instant reaction out of fans or even new fans as seeing similar designs on different media can help the viewer to recall what brand they are looking at without too much thinking.

For the last piece of media, a 30-second Radio Ad was chosen. Creating a unique radio ad can pique the interest of listeners and prompt them to learn more about this team and what a fun time they may have if they decide to go. This radio ad will also include background sounds to reinforce the feeling of action and intensity that one can expect from a hockey game. These sounds may include skating on the ice, the goal horn, or even slapping the puck across the ice. Since a sketch can’t be created for a radio ad, a short rough script was written to showcase what one may hear when this plays on the radio. In an article about the benefits of radio, Sue Hetherington gives a list of benefits that other forms of media can’t convey as well. Hetherington (2020) says that radio cuts through, meaning that radio is the medium that people spend the most time with through the day giving ample opportunity for a specific message to reach the targeted audience. This radio ad will be interactive and engaging, making the listener want to find out more about the team and how they can have an exciting time at the game.

These media assets will help to increase the interactivity between the brand and the audience. This in turn will create more recognition for the brand and make their popularity rise. All these assets will effectively communicate the brand’s message. These assets will also help differentiate the brand from competitors and make the Las Vegas Enforcers as unique as possible.

References

Argo, B. (2022, April). 1.2 Lecture. FullSail. Retrieved https://online.fullsail.edu/class_sections/135342/modules/457174/activities/2700625

Arhipova, A. (2017). Don’t stay still. Why brand needs an animated logo. Tubik Blog: Articles About Design. https://blog.tubikstudio.com/dont-stay-still-why-brand-needs-an-animated-logo/

Hetherington, S. (2020, July 1). 10 golden benefits of radio advertising. Radio Results. https://www.radioresults.com.au/blog/posts/2020/jul/benefits-of-radio-advertising/

MDM650 Week 2: Media 1

Media Assets

Letterhead Package

Hockey Jersey

Design Rationale

Introduction & Design Problem

This week was the start of creating the necessary assets for the Las Vegas Enforcers. These assets are needed to better describe the brand’s identity and message while simultaneously pleasing the fans. These assets will also help to spread the story of the brand in hopes that more fans will join in on the journey and become true supporters of the team and brand. The problem at this stage is not having fully developed assets such as a letterhead package or hockey jersey. For this week, these two assets were the focus and designed to better showcase both the brand identity and theme.

Design Solution

The first asset created was the letterhead package. This package consisted of designs for a letterhead, business card, and envelope. The main shaped used in these designs was the shield shape from the logo. For the letterhead, the idea was to keep the design simple while still making a statement. The shield shape has done just that by incorporating a different feel to the designed corner without it taking away from the content of the letter. Having a unique letterhead design can help in multiple ways. In an article about letterhead designs and why they are so important, Sam Hampton-Smith gives great insight and tips into creating a stunning letterhead. Though all the tips have great meaning, the one that stands out the most is keeping it simple. Hampton-Smith (2017) mentions that a letterhead is basically a delivery mechanism. This means that it needs to be simple, look & feel great, and that the design should make way for the content on the letterhead (Hampton-Smith, 2017). This stands true with the design for the Enforcers letterhead as it adds designs used throughout the branding in a way to make itself known without distracting the reader form the main content of the letterhead. The business cards create this same feeling. They also used the enlarged shield design on the borders to add simple detail to an otherwise plain business card. The front side of the card uses the shield while not distracting the viewer from the logo that is presented, and the back of the card uses the shield as an accent to the helmet and necessary contact information provided. The envelope is slightly harder to design as there are many restrictions on placement of designs due to the postal service and how mail is transported. Even with these restrictions, the design created gives enough detail to know who the letter is coming from without disrupting any important pieces of information about where it is going.

The second main assets for this week and the brand itself was the creation of a jersey. A hockey jersey is one of the most important pieces to design when working on a project such as this one. Everyone sees it, the players are always wearing it, and it is one of the main advertising designs for the brand. Having this in mind, the jersey should also feel unique to the brand and different from standard designs or other hockey teams. This design completes these objectives in a few ways. The first way is by being unique. In an article about creating unique designs, John O’Nolan (2010) explains that details are a fantastic way to standout in a world where everything is starting to look the same. The jersey design accomplishes this by enlarging the shield to create the entire center design while still using the bottom shape to signify the importance of the shield and how it was used in this design. The name of the team is in bold across the front and can’t be missed by anyone looking at the jersey. The sleeve designs were creating by turning the shield horizontally to create a flowing movement motion, that of which represents the hockey players and each member skating across the ice. The sleeves also use the space to create a puzzle piece effect as though one would be able to place them together to make a perfect fit. This design is unique while not going over the top. It represents the brand identity and theme while still being functional and legible. The assets so far have helped to create a more well-rounded look and feel for the brand. As the month goes on, more designs will continue to create a better picture of what this brand is all about.

References

Hampton-Smith, S. (2017, February 28). Design a stunning letterhead: 10 expert tips. Creative Bloq. Retrieved 2022, from https://www.creativebloq.com/graphic-design/letterheads-tips-11121378

O’Nolan, J. (2010, September 28). The Next Level of Design: Being Unique. Webdesigner Depot. Retrieved 2022, from https://www.webdesignerdepot.com/2010/09/the-next-level-of-design-being-unique/

MDM650 Week 3: Media Asset Production

Media Assets Week 2

Social Media - Facebook

Social Media - Twitter

Social Media - Instagram

Swag - T-Shirt

Swag - T-Shirt (Alternate)

Swag - Canvas Bag

Swag - Hat

Swag - Hat (Alternate)

Production Schedule - Slightly altered week 3 + 4

Design Rationale

Research

Week 3 was the creation of swag and social media assets. Both assets are very important to the brand as they are one of the main sources of advertisement for the team. The swag designs were created to be unique while still referencing the brand identity and theme. The chevron was still in the design, but this time it was used as a graphical element instead of one large ink design. The t-shirt made use of this subtle design choice very well, making it stand out without being over the top or unfamiliar with the rest of the brand designs. The hat also uses this simple chevron graphic as an accent to the logo placed in the middle of the hat. The canvas bag uses the chevron shape in an entirely new design style. The helmet was turned into a pattern and made into a shield shape to represent both the team’s name and the brand identity. This creates a unique design that again makes it unique while keeping the designs consistent. An alternate version of the t-shirt and hat was also created to match the jersey more closely as an option to fans if they want the jersey design but not the weight and style of a hockey jersey. Even though the jersey was used as a reference, it was not copied completely as the jersey should stand alone and be a unique design. In an article about the importance of team uniforms, the author mentions that uniforms create a unique identity for the team as well as promoting a sense of belonging (4 Reasons, 2020). Along with separating them from other professional teams, this is why jersey uniform designs should be unique to the jersey and not exactly copied by any other piece of merchandise.

The social media assets took the swag designs and turned them into giveaway posts for fans that they might come across while browsing the team’s social media platforms. These social media assets used simple designs while still working effectively at keeping a consistent brand identity and message. Instead of pictures, graphics were created for the headers as this gives a different style when on the team’s social media pages without making them unrecognizable. For fans to stay engaged, it is also important for the social media to be as interactive and informative as possible. In an article on keeping fans engaged with social media, Brent Barnhart mentions that posting things such as live scores, behind-the scenes action, or even support for social causes can all be great ways to interact with the fanbase (Barnhart, 2020). Besides designs, it is also important to keep the fans up to date and informed on anything relating to the team. The mockups present this by showing a current giveaway that is happening on all of the social media platforms.

Solving Problems

When designing the swag assets, the designs had to be representative of the brand identity without being identical copies of the jersey. It was also important to give each piece of merchandise its own unique feel as to not make them feel too similar or bland. Creating unique designs opened the door for fans to have multiple options to support their team in both advertising and acquiring merchandise. Social media had the problem of displaying the main chevron shape in the headers without using most if not all the space. Serious design decision had to be made to scale down the shape while fitting in important information and alternate colors for the brand. When looking at the new Jersey Devils Instagram page, they use the same color from their team throughout the entire profile, including the icons at the top of the page. They also make sure to include these colors no matter what the photo for the post may be, and this consistency is key when trying to carry out successful marketing as well as proper branding. This consistency will also help fans and new fans to recognize the team much easier than if each post had different styles and colors.

Collaboration

Professor Kratz has been very helpful this month when reviewing work in the lectures each week. Taking the feedback and suggestions from Professor Kratz, it becomes much easier to work on creating more cohesive and well-rounded designs that end up creating a better looking and more connected brand. These weekly lectures have been exactly what was needed to recharge creative juices and continue to work on and improve the assets for each week.

Acquiring Competencies

This week has shown that no one should ever be afraid of making simple designs that work well with the brand. While these designs are not complex or over the top, they give a great picture of the brand message and theme. It was also important to remember that consistency is one of the most valuable elements in design, especially when creating multiple assets in different areas of branding. Everything must be connected for the brand to be as recognizable and successful as possible.

References

4 Reasons Team Uniforms are Important for Success. (2020, September 28). Arctica. https://arctica.com/blog/4-reasons-team-uniforms-are-important-for-success/

Barnhart, B. (2020, August 11). How to use social media in sports to keep fans engaged. Sprout Social. https://sproutsocial.com/insights/social-media-in-sports/

MDM650 Week 4: Brand Asset Completion

Logo Animation

Looping Animation

Video Rationale

MDM640 Week 1: Brand Playbook Development

Brand Vision Board

Brand Playbook

Self-Evaluation Form

MDM640 Week 1: Research Component

Measuring ROI in designing brand communications can have multiple effects on the brand itself. In an article on measuring ROI in communication, Caroline Portiolli mentions that calculating ROI can identify challenges and opportunities, anticipate crisis, prove the relevance of communication, and promote staff satisfaction (Portiolli, 2021). One of the main goals of any company is making a profit, and ROI can ensure that the company is being as profitable and successful as possible through the correct communication. The opposite can also be uncovered, leading to the termination of a project or product that is causing more harm than good to a brand or company. Alen Faljic gives a great example of using numbers (quantitative) to estimate financial impact. To calculate financial impact, the status quo and impact estimation must be needed (Faljic, 2020). By gathering hard data, it is easier to show a potential decrease in costs which would lead to higher revenue. By collecting and showcasing statistical data, it is much easier to make a case as a designer that creating something like a solid design system can save time and money down the line as everything will be streamlined and consistent. When it comes to qualitative data, usability testing can be a great tool to use. In the video lecture on usability testing, Chris Nodder (2013) makes a great point when he explains that usability testing is the fastest and easiest way to find out if the things being built will even meet the users’ needs. Included in this is whether it behaves the way the users expect, whether it gives them the tools they need and whether they can even work their way through the entirety of the design (Nodder, 2013). This statement explains the importance of usability testing and how it can take a project to the next level. When users test a product or service, it is of great value and insight to the developers and designers. Finding the problems early will save a lot of time, money, and headaches down the line.

References

Faljic, A. (2020, June 12). How to estimate the ROI of design work | Inside Design Blog. Invisionapp. Retrieved 2022, from https://www.invisionapp.com/inside-design/estimate-roi-design-work/

Nodder, C. (2013, September 18). Why usability test? - UX Foundations: Making the Case for Usability Testing. LinkedIn. Retrieved 2022, from https://www.linkedin.com/learning/ux-foundations-making-the-case-for-usability-testing/why-usability-test?autoplay=true&resume=false&u=50813145

Portiolli, C. (2021, June 25). Why do you need to measure the ROI of communication? Knewin. Retrieved 2022, from https://www.knewin.com/en/blog/why-do-you-need-to-measure-the-roi-of-communication/

MDM640 Week 2: Brand Playbook Development

Brand Vision Board

Brand Playbook

Self-Evaluation Form

MDM640 Week 2: Research Component

Cognitive bias can be an extremely frustrating when it comes to design choices. When it comes to cognitive bias, there are many forms that can come from research. In an article about overcoming cognitive bias in research, Nick babich mentions eight of the most prominent forms of cognitive bias. Out of the eight biases mentioned in the article, Nick babich (2020) mentions that confirmation bias can be the most dangerous. This bias occurs when the designer ignores possible issues that the users may have as the designer themselves do not view these issues as important or problems in their own eyes. Confirmation bias can ruin design choices and the design overall as overshadowing these issues will cause plans or even an entire project to fail. Understanding cognitive bias and what to avoid can be the difference between creating something great for everyone or creating something great for one person. One of these will have a successful outcome and the other will fail.

First impressions can mean everything when conducting in-person design evaluations. In the article on testing visual design, Kathryn Whitenton describes some of the best ways to conduct and study the results of in-person design evaluations. Kathryn Whitenton (2018) mentions that to accurately test brand perceptions, there must be exposure to the visual stimuli and then an assessment of user reactions to the stimuli. Whitenton (2018) also mentions that first impressions can be measured by showing the stimulus for 5 seconds and then recording the results. These options of in-person and remote design evaluations are great ways to making design choices that will be the most successful with the least amount of bias possible. Using these design tools and others when conducting design decisions can help to ensure the smoothest and best possible outcomes for the task at hand.

References

Babich, N. (2020, March 20). How to Overcome Cognitive Bias in User Research | Adobe XD. AdobeXDIdeas. https://xd.adobe.com/ideas/process/user-research/how-to-overcome-cognitive-bias-in-ux-research/

Whitenton, K. (2018, June 17). How to Test Visual Design. Nielsen Norman Group. https://www.nngroup.com/articles/testing-visual-design/

MDM640 Week 3: Brand Playbook Development

Vision Board

Brand Playbook

Self-Evaluation Form

MDM640 Week 3: Research Component

A/B testing is important for any business that wants to make the most logical, data based, and successful decision possible when making design or product decisions. A/B testing can help increase user engagement or even minimize failure of a product, service, design, etc. A/B testing is where someone creates several different versions of something to compare and ultimately find which version does the best job at achieving the goal (Stockwell, Multivariate testing and A/B testing, 0:02, 2021). In an article on A/B testing, Diane Leung (2021) mentions that one main problem with A/B testing is that it provides the quantitative side of the story. While this helps in showing the raw data on which version is better, it fails to give the answer to why the variation is better. Leung (2021) also mentions that qualitative data can come from multiple methods such as interviews, survey data, customer reviews, and even usability tests. One way to get useful feedback through qualitative data can be asking the users to provide feedback as to why they chose the specific version that they did. Recording this information can help to find themes or motivations and help to make more educated and successful decisions (Leung, 2021). By asking the users what they did and did not like, this will create a better foundation for a more user-friendly experience or design. Not having qualitative data and only quantitative will help to pick the right decision but will not help in fully understanding why that decision was made which can lead to a less successful and less user-friendly product, service, or design. The qualitative data is used to help improve the overall user experience based on user feedback while the quantitative data is used to make the right choices based on raw number values.

References

Leung, D. (2021, February 10). How to enhance A/B test results with qualitative data. UserTesting. https://www.usertesting.com/blog/enhance-ab-test-results-with-qualitative-data

Stockwell, A. (2021, August 31). Multivariate testing and A/B testing - UX Foundations: Research. LinkedIn. https://www.linkedin.com/learning/ux-foundations-research/multivariate-testing-and-a-b-testing-14219555?autoplay=true&resume=false&u=50813145

Framework for Measuring Design Effectiveness

Out of the ten frameworks mentioned in the article by Kaiting Huang, Value Sensitive Design seems the most appropriate for measuring the effectiveness of the design solution for the thesis project. This framework is comparable to User-centered Design. According to Huang, both cover the whole spectrum of the design process including the problem, research, prototyping, and testing (Huang, 2019). Huang (2019) mentions that the one key difference between these two is that Value Sensitive Design goes beyond the focus of the users and reaches all the way to considering the stakeholders or anyone who is affected by this product. This framework matches well with the presented thesis project as the Las Vegas Enforcers brand required defining the problem, researching, prototyping, and testing design ideas. The playbook and vision board also had to include designs and ideas that would make sense to both the client and the stakeholders. Value Sensitive Design could also be used as an explanation for the case study this week about the CafeDirect brand. This brand used research to help redesign and test these new designs to measure their effectiveness in that specific marketplace. Using this framework, it is clear to see that the research and testing had a large impact on the overall success of the CafeDirect brand. According to Mary K. Pratt, Value Sensitive Design brings human elements to the forefront of the technical design process (Pratt, 2021). This is in line with one key part of the design brief, and that was making it easier to purchase and standout on shelves. Making sure these two things worked for CafeDirect helped the sales as making it easier to purchase and more unique can at the least pique the interest of a larger group of the target audience.

References

Huang, K. (2019, January 13). 10 frameworks to help you measure success in design. Uxdesign. https://uxdesign.cc/how-to-measure-success-in-design-f63f96a0c541

Pratt, M. K. (2021, October). value-sensitive design (VSD). SearchCIO. https://www.techtarget.com/searchcio/definition/value-sensitive-design-VSD

MDM640 Measuring Design Effectiveness Reflection

When conducting the self-reflection, I noticed that it really helped me with my pacing and overall development of the brand playbook. By having a weekly self-reflection, it gave me the tools and information to make the necessary changes each week to progress further in the playbook. It also helped me to be more honest with myself and the work that I was creating. Having a checklist made it much easier to see if I was on track and if everything was to the best that it could be in terms of design choices being made. Having a self-reflection lastly improved my overall thought process on this playbook and made it much easier to put everything together in a way that represented the brand in the best way possible. When completing the peer evaluations, the form made it easy to look for the standout design elements that should be present in this type of project. It also made me look over my own work and see if what I was critiquing could possibly be applied in some way to my own playbook. The evaluation form created a much smoother experience in giving useful and informative critique and not harsh or unprofessional critique. Overall, this project was very fun, and it was exciting to finally see how everyone put their playbook together after these past few weeks of just worrying about our own work.

MDM690 Week 1

Thinking—What was your thought process as you worked through this stage of the thesis development process? What new ideas or understandings were revealed as a result of this process?

For this week, I wanted to show the amount of research that truly went into this thesis project. While writing the paper, my ultimate goal was to show that all of my design decisions had a purpose. I did not want any decisions to just be random ones. I wanted to make sure that there was research to validate each decision that I made. Writing this made me realize not only how much went into this project, but also how much knowledge I have gained over the course of this program. The writing done in this program has really helped me to think more critically and be more aware of every decision I make in design.

Feeling—What emotions did you experience? How did those emotions affect the work and how might it affect the continued development of your thesis presentation?

When I first started this presentation, I felt very overwhelmed and unsure of where to begin. Breaking down the work in each week really helped me to have a solid foundation to showcase all of my research and to validate for designing elements in the way that I did. Now that I understand how this month will progress, I feel much more comfortable and I am very excited to continue showcasing all of the hard work that has gone into this program.

Doing—What actions did you take to ensure that this stage of the thesis development process was completed to a high degree of professionalism? What did it take to get it done?

This was by far the hardest week of any class in the program. This is the culmination of work from months ago along with the knowledge of how to research properly which started at the beginning of the program. I wanted to make sure that I went above and beyond what was necessary. The whole point of a thesis is to show that mastery has been achieved. Doing what is just necessary would show that I am only trying to get by in the program. I wanted to show that I have learned far more than just trying to "get by". I want to try and show that I have achieved mastery in each category of the thesis. I will continue this process throughout the month and I am ready for the challenges that lie ahead in the coming weeks.

MDM690 WEEK 2

Thinking—What was your thought process as you worked through this stage of the thesis development process? What new ideas or understandings were revealed as a result of this process?

Having completed week one, this week felt much easier as I felt more comfortable completing the work and how everything should be done. Since this week was all about solving problems, different wording and visuals had to be used to showcase the different design problems I encountered while working on this thesis project. This week definitely helped to show me what kind of problem solving I have done over the course of this project. Putting all of this work together has also helped me to realize that nothing ever happens on the first try or design. Great work comes from important research, solving the core problems of a design, and trying as many ideas as possible.

Feeling—What emotions did you experience? How did those emotions affect the work and how might it affect the continued development of your thesis presentation?

As mentioned above, I felt much better this week as I already had an idea on how everything should be written and showcased. The first two weeks definitely seem like the hardest in my opinion as these are the most research and source heavy weeks. The first half of this project seems much more demanding than the second half as the second half is about collaboration and explain gin the most important competencies. I believe that, besides a few changes to some research and changes to the website layout, I am on the right track to showing all of the hard work that has gone into this program in the best way possible alongside the knowledge that I have gained.

Doing—What actions did you take to ensure that this stage of the thesis development process was completed to a high degree of professionalism? What did it take to get it done?

For this week, I made sure that numerous designs were shown to display the different ideas and refinements that I went through to get to the final design of each section of the thesis project. I also used both new research and already cited research to prove why the decided design was effective. this week was more about explaining the process behind each step of the thesis project. Week 1 was about the research for the design decisions, but week 2 was more about the multiple design paths that could've been taken for each piece of the project and explanations with cited research on why the chosen path was the best outcome for the design. Overall, both weeks have been completed with the idea of being as professional as possible in mind. While very demanding, this thesis project feels rewarding as it is the culmination of all of my hard work and knowledge being put into one final project to show my mastery. This final project also makes me feel more prepared for the road ahead after graduation.

MDM690 Week 3

Thinking—What was your thought process as you worked through this stage of the thesis development process? What new ideas or understandings were revealed as a result of this process?

Going into the collaboration week, my goal was to find as much feedback as possible for each part worked on during the thesis project. I wanted to combine all of the feedback for each section in a way that made it clear I was using or not using the feedback to strengthen my designs and explain why. During this week, it was clear to see how much feedback really did alter my design thinking and what could possibly be improved. Feedback is a great way of seeing something from a different point of view and listening to how it could possibly be improved from someone with similar or superior design thinking abilities and skills.

Feeling—What emotions did you experience? How did those emotions affect the work and how might it affect the continued development of your thesis presentation?

I was very comfortable this week when working on the collaboration page. I knew that a lot of my design work was researched so therefore the feedback would usually be about expanding on the foundation being built or possibly changing a few things to better fit the scope of the project. The self-assessments also helped me to realize that I really had a critical eye on my own work and that I wanted it to be as professional as possible. If I did not like something, it was usually because there was a design flaw or it didn't make sense in relation to the project.

Doing—What actions did you take to ensure that this stage of the thesis development process was completed to a high degree of professionalism? What did it take to get it done?

I made sure to go through every week and look at the feedback received and how it connected to my refinements for each section of the project. I also showed that self-assessments were conducted to ensure that my own feedback was being explained and that if a change was made on my end, there was a reason and evidence to back it up. While this page of the presentation was not as difficult in my opinion, it was still important to professionally show all of the feedback and how it related to the continued refinement of the project from conception to completion.

MDM690 Week 4

Thinking—What was your thought process as you worked through this stage of the thesis development process? What new ideas or understandings were revealed as a result of this process?

For this stage of the thesis project, it felt much easier to explain things as this was mostly about my time during the program and how I mastered certain aspects of design. While completing this part of the project, it has shown me that I really have come a long way and that my knowledge has vastly improved from the beginning of this program up until this point.

Feeling—What emotions did you experience? How did those emotions affect the work and how might it affect the continued development of your thesis presentation?

Truthfully, this felt like a large sigh of relief. While this work was demanding and daunting, it was an incredible experience to see just how far I have come from the beginning of this program. I feel as though I have put everything I have into this thesis project, and I hope that it shows through in my work on each page.

Doing—What actions did you take to ensure that this stage of the thesis development process was completed to a high degree of professionalism? What did it take to get it done?

I made sure to look through from the beginning of the program and try to pick what I felt to be the best competencies to mention on this page of the presentation. While a lot of these competencies have to do with the brand project, some of them can relate back to design challenges completed months before this project begun. This page, while easier than the rest, took a serious amount of effort in finding the best competencies to showcase my mastery throughout this degree program.

MDM691 Week 1

Job Description

Job Summary:

At Disney, we are storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world.

Disney’s Corporate Alliances team develops and holistically manages complex, long-term, multi-dimensional relationships with select brands and companies. Corporate Alliances is dedicated to driving incremental value for TWDC and its Partners through development of innovative marketing and sponsorship programs, management of partner and business unit relationships, and creation of new partnerships aligned with TWDC’s businesses and strategic goals. TWDC’s Parks & Resorts (WDPR) is a critical value driver of Corporate Alliance relationships, so the Alliances Parks Promotions team will manage the negotiation and execution of high-quality, co-branded promotional campaigns across multiple distribution channels for a robust portfolio of Corporate Alliance partners.

The Partnerships & Promotions organization is looking for an Art Director with a strong eye for visual design and a passion for the Disney brands. The ideal candidate will be able to conceptualize and enhance high-level partnerships between Disney and major partners across retail, auto, tech, etc. The Art Director must pay strong attention to visual details and be able to excel under tight deadlines. This role will report into the Director, Alliance Partnership Marketing Creative and will be tasked with using their design and rendering skills to support a large team in efforts to secure and execute promotions and partnerships.

Responsibilities:

• Translate the visual identities of Disney into collaborations with big-name third-party brands.

• Bring concepts to life via digitally rendered comps and illustrations.

• Develop and enhance the look and feel of co-branded productions, digital executions, and on-the-ground activations.

• Manage graphic design for pitch materials and presentations – inclusive of moodboards, storyboards, and visually-dazzling background information.

• Effectively present ideas to project partners and executives.

• Develop custom content ideas for brand-specific pitches across Parks & Resorts, and Disney Corporate Alliances.

• Proactively identify opportunities to tap into pop culture trends, creativity, executional approaches & techniques.

• Possess a keen understanding of the Brand Partnership space across film, television, streaming, theme parks, social, and OOH.

• Balance assignments from a diverse group of executives across Corporate Alliances with separate priorities and workflows.

• Spearhead occasional sizzle reels, special projects, creative strategy pitches as needed for department.

• Assist Project Managers across the team with developing and enhancing new and ongoing partnership programs.

• Ability to build strong internal organization and external relationships, be a team player, and proactively provide assistance whenever/wherever needed. The desire to learn and grow is a must.

Basic Qualifications:

• 4+ years’ experience developing, producing and delivering creative output as central role in an Advertising Agency or internal Creative Services Department

• Knowledge of partnership marketing + multi-platform media campaigns

• Experience working with brands and developing impactful ad campaigns

• Mastery of Adobe Creative Suite

• Excellent visual storyteller

• Ability to influence brand partners and sell through ideas.

• Experience working with Keynote and Apple systems a must

• Excellent interpersonal and relationship management skills

• Comfortable working in a fast-paced environment

• Flexibility switching between styles and skillsets

• Adhere to a high level of confidentiality

Preferred Qualifications:

• Partnerships experience

• Creative Agency Experience

• Illustration Experience

• Conceptual Rendering Experience

• Environment or 3D rendering capabilities

• Illustration skills

• MAC computer proficiency

• Graphic design knowledge

• Experience with Keynote and other deck-building software

• Some production experience.

Required Education

• Bachelor of Arts or Certificate in Graphic Design or Motion Graphics Design, Portfolio School training, and/or comparable field experience required.

• Mastery of Adobe Creative Suite

• Illustration/rendering skills

Resume

Cover Letter

Personal Brand Statement

I create aesthetically powerful designs that are innovative and inspirational.

MDM691 Week 2

Ethics

Practicing moral reasoning and ethics in media design can be the difference between building a positive outlook on the company and the products/services being created or watching the company crumble under the failure of not being able to “read the room”. Snyder (2011) states that it is the role of the ad agency to develop trust for the brand, but this trust can’t be built if the consumer views it as improper or unethical. One great example of an improper ad is the ad that BP created to showcase “clean” beaches and “safe-to-eat” seafood just one year after the terrible 2010 oil spill in the Gulf of Mexico (Lester, 2018). This ad depicted false information that sea life was now safe to consume from the Gull while also showing beaches that were perfect for swimming (Lester, 2018). Not only was this ad improper, but it was also unethical as BP was trying to downplay the sheer size and seriousness of the catastrophe that they had created. BP was also heavily criticized for devastating the sea life in the Gulf and destroying coastal tourism. This shows a clear reason why it is so important to create ads that gain the trust of the consumer, especially after a tragic incident such as this one. BP should’ve immediately taken blame and done everything in their power to clean the Gulf as fast as possible while also warning coastal towns and cities that the water would be unsafe to swim and consume sea life for months to even years after the spill. While many would still be mad, the honesty and determination to fix their mistake would’ve gone a lot further in proving that they cared about what they had done while also showing everything they were doing to make things right again. Instead, their actions depicted them as manipulating the incident to a minimal level of severity, blaming others for their mistake, and creating false advertising that could harm even more locals and tourists.

Protecting Children

Protecting children in advertising can be very difficult as advertisements geared towards children have many restrictions. Snyder (2011) explains that advertising to children under the age of 12 must be held to a very high ethical standard as the vulnerability of this audience is much higher than others. In 1968, the Motion Picture Association (MPAA) and National Association of Theatre Owners (NATO) created a rating system to help parents monitor advertisements for specific movies (Perebinossoff, 2017). These ratings helped parents and children to understand how the movie would be perceived and what type of content was in the movie. Creating a system such as the movie rating system made it easier for advertisements to focus on who the target audience was and how important it was in terms of being ethical and honest in their advertising. This system made it clear that movies with an R rating would not be advertised as a child friendly movie. Snyder (2011) adds to this by stating that creating children’s ads have the ethical obligation to treat children fairly. This movie rating system is a great example of this statement as well due to showcasing movie advertisements that is appropriate for the target audience while also showing that it is as important as ever to keep everything as ethical as possible when it comes to a younger audience.

Ethics & Advertising in Social Media

Social media advertising is larger than ever before due to the advancements and popularity of technology. These advancements have also brought in new ways to advertise to consumers. Being able to find anything on the internet, honesty has also become a large factor in advertising online. Snyder (2011) states that consumers need to reinforce with marketers just how important honest advertising can be in contributing to the ethical standings that consumers have with a company. This was the complete opposite approach that Pepsi took when the created their web-based video advertisement starring Kendall Jenner (Lester, 2018). This ad shows Kendall Jenner joining a protest and giving a police officer a Pepsi, which in turn creates unity among everyone at the protest (Lester, 2018). This is a clear case of Pepsi not being honest with advertising. If this were true, this ad is saying that the one way to fix social justice issues is to hand out soft drinks. While Pepsi did cause people to talk about this ad, it was not the way that Pepsi had intended the ad to be viewed or analyzed. If Pepsi really cared about the social justice issues people are facing, they would’ve created an ad without their products included while also talking about the issue to show that they had genuine concern for the topic and that they stood with making a change for the better.

Impact in Media Design

Especially with the technology and fast paced atmosphere of today, it is incredible how fast news can spread. It is more important than ever to really study what is being created in the media design field before going through with it as not properly researching a group or letting someone else do the job can spell disaster. This is exactly what happened to Groupon when they showed their ad in the 2011 Super Bowl. The ad that Groupon created made fun of the current hardships that Tibetans were facing with its message, and many were outraged that something like this was even allowed to be created (Snyder, 2011). The CEO took down the ad 5 days later and apologized mentioning that they should’ve made their own decisions with the ad and to not let someone else maintain or control their brand (Snyder, 2011). Later in the article, Snyder (2011) adds to others making choices when he states that when someone believes in what they do, they want to do their best in carrying out their responsibilities. Snyder (2011) also explains that the role of professionals is central to the practice of high ethical standards by their companies. It was obvious in this case that Groupon did not supervise the ad agency used for creating the Super Bowl ad enough. Due to this occurring, Groupon lost the reliability and trust of many consumers. This example shows why it is so crucial to understand ethics in design. Making the right choices should not just be backed by research. With everything happening today and with whatever happens in the future, making the best ethical and honest decisions should also be a foundational part of the design process.

References

Lester, P. M. (2018). Visual ethics: A guide for photographers, journalists, and filmmakers (1st ed.) [E-book]. Routledge.

Perebinossoff, P. (2017). Real-World media ethics: Inside the broadcast and entertainment industries (2nd ed.) [E-book]. Routledge.

Snyder, W. (2011). Making the case for enhanced advertising ethics: How a new way of thinking about advertising ethics may build consumer trust. FullSail. https://fso-lms4-immortal-assets.s3.us-east-1.amazonaws.com/104/2021_10_31/ea56a832-1399-4de3-a344-27b5768dbae0/Snyder_Wally.pdf?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Credential=AKIARE7PEONU35M5ITYW%2F20220709%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20220709T045147Z&X-Amz-Expires=3600&X-Amz-Signature=947532a6ce019ece5ef991044f8cc14aa6b1926e9629125bf9a38d64e83c3bda&X-Amz-SignedHeaders=host&response-content-disposition=inline%3B%20filename%3D%22Snyder_Wally.pdf%22&x-id=GetObject

MDM691 Week 3

Incorporating Images and Art

Minimizing legal issues in terms of copyright rules should be one of the main priorities when conducting work of any kind, especially in the design field. For example, the use of a photo without the permission of the photographer or the publication can create multiple legal issues. To rectify this situation, it is important to get permission for the photo by either asking the publication or source stated under the photo by the publication (Butler, 2007). In terms of photography, it is also important to understand that the photographer does not sell the photo itself. In the book about design business and ethics, Stone & Rigsby (2022) this when they state, “A professional photographer sells a license to use a photograph in particular circumstances; he or she does not sell the photograph itself or the copyright to it”. This quote is a detailed explanation of the fact that the photographer only sells a license to use the photo and not the rights to or the photo itself. Understanding the process behind getting proper permission to use these assets is key when creating a plan as a designer. If a designer uses something that is not permitted, legal battles can ensue that would cost the designer a lot of money and a lot of wasted time for the client. Getting permission for photography or art is much easier and much more legal than just using the piece and hoping that it is allowed. Understanding these key steps as a designer can show that this designer is more professional and does more research to ensure that everything is done correctly, efficiently, and as successful as possible.

Protecting Work

Besides understanding proper use of someone else’s work, media designers also need to learn how to properly protect their own work. When it comes down to it, designers need to understand the importance and necessity of protecting their work as this contains their valuable time, effort, and skills. In the section on moral rights, Butler (2007) states, “Moral rights protect the artist’s reputation, honor, and integrity”. This quote is added on when Butler talks about the Visual Arts Rights Act, or VARA. Butler (2007) also states that under VARA an artist has the right to claim authorship of the work, the right to prevent the use of his or her name on a work the artist did not create, the right to prevent the use of his or her name on a mutilated or distorted version of the work, and the right to prevent mutilation or distortion of the work. Though VARA is only in the United States and not as strong at protecting moral rights over other areas of the world, these steps are in place to protect a designer’s own work (Butler, 2007). Designers need to always make sure that they are protecting their own valuable work, as not having the proper copyrights or use cases in place can cause a lot of legal headaches and confusion down the road.

RFP Copyright Issues

When answering an RFP, a few things should be taken into consideration. Weaver directly talks about this in his book when he states, “The best way to respond to an RFP, however, is with a contract” (Weaver, 2015). By responding with a contract, the designer can now talk with the client and discover the right solution and price for their challenge (Weaver, 2015). Working on something like this for free can be a massive waste of time for the designer as this stage still does not guarantee any business for the designer. RFPs must also be answered carefully as to not give away ideas and other confidential information such as intellectual property (Bell & Petretti, 2020). It is important to not give away secrets or valuable pieces of information in an RFP response as this can cause the client to solve the problem without the help that was previously needed. Weaver also mentions to be very weary of signing NDAs as this creates an agreement that also starts the client in a position of mistrust (Weaver, 2015). In the field of design, one of the most important elements is that of trust. The client must have trust in the designer to accomplish all the necessary tasks and to meet or exceed all necessary goals of the client. When signing an NDA, it can also give the client a much more powerful position on being able to sue the designer for anything that might seem wrong. This should be enough to not sign an NDA, or at least until the client has agreed to some of the terms from the designer. Weaver also explains that an NDA is not needed if a Master Service Agreement (MSA) is created. This agreement outlines all the legal agreements as well as the relationship and working process between the designer and client (Weaver, 2015). Understanding how all these processes work is crucial in protecting one’s own work as well as properly using someone else’s work. Besides being a designer and understanding all the design process, it can be extremely beneficial to thoroughly research the process of properly using work and protecting work from the competition as this can create a stronger, more knowledgeable, and more successful designer.

References

Butler, J. (2007). The permission seeker’s guide through the legal jungle: Clearing copyrights, trademarks and other rights for entertainment and media productions [E-book]. Sashay Communications.

Stone, J., & Rigsby, L. (2022). Design business and ethics (3rd ed.) [E-book]. AIGA.

Weaver, B. (2016). Creative truth: Start and build a profitable design business (1st ed.) [E-book]. Routledge.

MDM691 Week 4

Sticky Note Map and Experience Map Sketch

Experience Map

This experience map showcases my thoughts, feelings, and actions throughout my time in the Master's degree program here at Full Sail. I believe that this map has shown me how much I truly have gained in terms of both knowledge and experience. The time I spent in this program has pushed me to new limits and helped me to realize my true potential as a designer. I will take what I have learned in this program and apply it to all future design projects that I work on. I can't thank all of my professors enough for their endless support and I wish nothing but the best for everyone that I have come across in this program.

Created By
Jared Salimbene
Appreciate