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Introduction
Interactive Game Design Team
>Kaylani Howard || 3D Character Design
>Cathy Kong || Gameplay Design, 3D Environment Design
>Andrew Mowry || Programmer
>Isaiah Watkins || 3D Environment Design, 3D Character Animator
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Purpose
The team’s purpose for creating the game is to create a fun 3D platform game that is based around the world and story of the short story “The Metamorphosis” by Franz Kafka.
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High Concept
The game is a multi-level third-person 3D platformer with light combat elements.
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Storyline
Overview
Gregor wakes up one morning, exhausted and unable to move his limbs like before. His body transformed into a cockroach. Gregor tries to adjust to the new ways of movement. Rotten food from the trash can lures Gregor there, but as he chows down on food inside the bin, the maid throws out the trash along with Gregor.
In the front yard, Gregor must make it back inside before a predator spots him. After arriving at the house, Gregor climbs inside the vent and makes his way into the kitchen.
Atop the cabinet, a spider approaches Gregor and kidnaps him. Gregor wakes up in the corner of the attic that is crawling with spiders. The only way out is the attic door across the room, but spiders are out patrolling.
After making it out, Gregor decides to live a peaceful life as a cockroach within the nooks and cranny of his house.
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Characters & NPCs
1. Gregor - a middle-aged salaryman who has transformed into a cockroach
2. Pillbug - an NPC who teaches Gregor the ability to roll and travel at quicker movement speeds
3. Ant - an NPC who warns Gregor of the dangers in the kitchen and gives advice to Gregor
4. Spider - an enemy NPC who kidnaps Gregor into the attic
5. Frog - an enemy NPC boss who guards the pond
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Game Packaging
The packaging for this game was designed to look like the 3D model of Gregor’s room inside the game.
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Gameplay Components
First moments
The first few minutes of gameplay begins with Gregor waking up in his room, discovering his new body as a cockroach. The goal introduced is that the player will need to make their way to the trash can on the other side of the room, so he can eat and heal himself in order to advance the story.
Win Conditions
The win condition of the game is to escape the spiders in the attic level. Levels are completed by completing obstacles and traveling to a specific location in each map.
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Flow Chart
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Controls
This game is single-player only. The controls are W, A, S, and D for basic movement.
Target Audience
The primary age-range for our game is eight to eighteen years olds.
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Levels
Level One - Gregor's Bedorom
The first level takes place in Gregor’s room. The goal of the level is to get into the trash can at the other side of the room while getting the player accustomed to the keybinds in the game.
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Level Two - Front Yard
The second level takes place in Gregor’s front yard, with the goal being to make it back into the house and into the kitchen. This level includes many different landscapes and obstacles taking place inside a raised garden bed, lawn, and a small pond.
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Level Three - Kitchen
The third level takes place inside the kitchen in Gregor’s house, modeled after an European kitchen from the 20th century. The player travels over the kitchen countertops and stoves, making their way up to the top of a cabinet where a cutscene ends the level.
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Level Four - Attic
The final level takes place in the attic of Gregor’s house. The goal is to escape the attic via the attic door while avoiding the spiders’ field of vision.
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Gameplay demonstration
Future plans
- original soundtrack
- trailers, ads, & promotional materials
- combat system with matching animations
- cutscenes
- additional NPCs and bosses
conclusion
This is a fun 3D game revolving around Franz Kafka’s “The Metamorphosis” where players get to explore Gregor’s house from the perspective of a tiny insect. What brings people to this game is the unique sense of scale. Every normal household item is now many times larger than usual and traversing a single room can feel like running across a football field.
Thank you for your time!