Welcome to the first Isle Wonders devlog, where I'm excited to share the behind-the-scenes journey of creating the upgrade system for the game. In this entry, we'll delve into the process, challenges, and inspiration behind designing and implementing the upgrade system.
I started this project to learn more about Unreal blueprints so I began by setting up a player upgrade system using the First Person Template as a base.
Design and Planning
Before diving into actual development, I brainstormed ideas and established key goals for our upgrade system. I wanted to provide players with a sense of progression and empowerment, allowing them to enhance their gaming experience. The intention was to create a system that felt rewarding, provided meaningful choices, and had a visible impact on gameplay.
Development and Implementation
Once I had a clear vision, I began using blueprints to create the upgrade system. I created a modular framework that allowed for flexibility and expansion. Each upgrade was implemented as a unique component, enabling us to easily add and modify upgrades throughout development.
To make upgrades accessible, we introduced an in-game currency system that rewarded players for their accomplishments. This currency could be used to purchase and upgrade various elements within the game.
Upgrade Breakdown
The upgrade system is made up of 3 sections that include upgrades for the player, boat, and camera, each offering unique enhancements and features.
Player
- Speed
- Double Jump
- Steel Grip - ability to interact with heavier doors and levers
- Weather Resistance - decreases the effect that hot and cold temperatures affect your hydration, hunger and sprint time
- Sneaky - upgrades your shoes to allow for better stealth/quieter traversal
Boat
- Speed
- Rudder - upgraded rudder to increase maximum turn angle for faster turns
- Ladder - equips a retractable ladder to your ship that can be extended into the air. This can help you to reach land on islands
- Storage - this will add more chests to the room in your boat to store items
- Frames - increases the amount of frames displayed on the boat room wall to showcase photos
Camera
- Contrast Control
- Depth Of Field Control
- Zoom Lens
- Saturation Control
I'm really excited about the possibilities these three sections of upgrades will bring to the game. They add depth, personalization, and progression to the player's journey. Stay tuned for more devlogs as I continue to fine-tune and expand these upgrade systems!
Main Menu
After creating the upgrade system, I made a basic block out of the main menu that uses a tab system that you can see below!