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DX Land The Game of Digital Transformation or Stagnation

Abstract

With much of the student experience mediated by technology, institutions face opportunities to better understand both the digital life cycle and pain points students encounter as they move from platform to platform as applicants, students, and eventually alumni. Many organizations are re-considering or developing their digital transformation strategy, but what is the role of UX in their plans? And what are ways that institutions can instill design leadership and competencies to increase the success of the DX efforts?

70% TO 80% OF NEW PRODUCT DEVELOPMENT PROJECTS ARE NOT SUCCESSFUL BECAUSE THEY FAIL TO FOCUS ON ONE OF THE MAIN REQUIREMENTS OF DESIGN, NAMELY USER UNDERSTANDING (VON HIPPEL, 2007)

How Institutions Win

Sharing a Vision of Transformation

The most successful DX projects derive from a desire to truly make a powerful and lasting difference for their users. Teams work with a purpose and view their work as more than just a timeline and deliverables. This vision is shared by the leadership/executive sponsors to the working member executing tasks.

User-Centered Design

Success is in the eye of the beholder, but a huge driver of internal success is developing a user-centered design from start to finish. Starting with intentional analysis and user research, concluding production with user testing, and keeping track of feedback for iteration all lead to a user-centered design process.

The Power of Collaboration

Effective collaboration is easier said than done. Executing a multi-faceted, layered digital transformation project requires teams with many skills to be committed and invested in contributing to the bigger puzzle. Strategies for successful collaboration can include: inviting parties to initial conversations to build awareness, involving leadership from represented areas, ensuring that all teams understand how their work fits into the bigger picture.

External Factors

Much like a SWOT analysis, there are Opportunities and Threats that can lead to project successes and failures. Some positive external factors could be a new state mandate that accelerates institutional commitment. Or maybe changes in the budget due to surplus or donations to help funding. Teams can take advantage of these unexpected factors to better reach their DX goals.

Design is “an approach used by interdisciplinary teams for the creative resolution of ill-defined problems.” (TSCHIMMEL et al., 2017).

How Institutions Lose

Train Station

It's week one of the project launch and you come to the first team meeting ready to brainstorm and take notes. The project leader leads the meeting, but instead of starting from the beginning, they roll out budget, plans, deadlines, and a project management plan. No one can contribute to the process and it already feels like you're behind. Pressure for updates from stakeholders, racing against the academic timeframe, or a contract with vendors could all attribute to an accelerated timeline and the "solution" to skip steps in the discovery phase.

Siloland

It is no secret that higher education falls victim to working in silos, meaning divisions and departments rarely collaborate easily. Operating with their own processes, protocols, and standards, sometimes departmental bureaucracy gets in the way of effective collaboration. Other variations of Siloland can include departments believing they can do all phases on their own or assuming that other areas will intuitively continue the project without prior discussion or buy-in to collaborate.

Project Graveyard

Some DX projects start with full energy and commitment, but for whatever reason, they lose momentum/resources/priority. Maybe teams hit a roadblock and can't move forward. Or maybe a bigger need comes up and the DX project gets put on the back burner. Regardless of the reason, projects that ultimately find their way here start with the best of intentions, but don't live on. Even some great companies lay their own projects to rest- check out Google's graveyard.

Zombie Land

Perhaps a cousin to the Project Graveyard is Zombie Land- a project may come to completion, but begrudgingly so. Some team members may go through the motions to get it done. Teams may put the least possible effort to launch and will do the bare minimum (or less to keep it going). While it can be overall difficult to have everyone everyone sold on the concept of a project, a good way to combat the zombie effect could be to sell team members on the "why" of the project to instill a sense of belief and purpose.

Research

Play DX Land on Your Own

Whether you use this for a reference, want team members to play alongside you, or just want to use this as a cautionary tale, feel free to download the PDF board game. All you need is your die/dice or use this online dice roller.

DX Land © 2022 is licensed under Attribution-ShareAlike 4.0 International

Discussion Questions:

  • Why is digital transformation so challenging? Is true transformation even possible?
  • How much is chance vs. skill? Is it possible to do everything right and still fail?
  • Is it ethical to transform spaces when we may not understand them well enough yet?
  • Should we proceed with transformational efforts if our organization isn’t ready in terms of culture, expertise, and technology?
  • Can you skip steps like research, problem framing, user testing, prototyping, etc. without harm?
  • Is a top-down change vision necessary or do grassroots efforts have a chance to catalyze lasting change?

Credits

  • Allison Green, UX Designer - California State University, Office of the Chancellor
  • Kate Miffitt, Director for Innovation - California State University, Office of the Chancellor
  • Phyllis Treige, Associate Vice Chancellor, Experience Strategy & Design - University of California, Santa Cruz
  • Mary Watkins, UX Manager - University of California, Santa Cruz

*Images created with MidJourney AI

Credits:

Created with an image by vfhnb12 - "Colorful smoke close-up on a black background"