The Trone of Nace come from outer Space.
They once came from a faraway Place.
One you haven’t heard of, a place called Glace.
The Trone have Flown very far from Home, to a place they only simply call the Unknown.
A Space between Glace, a Place between Mars, their work is to Replace broken Stars.
And although they are so very far from Home, the Trone of Nace are hardly Alone.
There’s Ma and Pa and Grandfatha, there’s the Forefather the Fivefather and even a Tsar.
There’s a brother, a sister and a Castaway, but most importantly there is a child named Ray.
Ray is important because on this day, he celebrates his coming of Age.
He’s done his counting, his twelfth Birthday, his third leap year, and his 36th Third-day.
Today he follows his solemn Birthroot. Today he dons his first Spacesuit.
And then he can be with the Trone of Nace, venturing the Unknown of OuterSpace.
Ray jumps in his jumpsuit, Ray kicks on his Kicks. He tightens his belt for 32 Clicks.
Then to the mirror Ray goes to Admire. But then to Dismay does he see his Attire.
The jumpsuit is too long, he can barely Sprunt. And the kicks are unkickable, barely a Punt.
Ray was too small, and let out Groan, he could not go out into the Unknown.
This is because to work as a Trone, you have to first be fully Grown.
But ray did not sulk, ray did not wean, because in 52 weeks we would be thirteen.
Truly an adult, and much more mature, he would most certainly fit the suit, for sure.
And then he would be with the Trone of Nace, venturing forth into OuterSpace.
Milestone 1 – 2D Designs & Turnaround
References
Colour Palette
Rough Design Sketches
Turnarounds
Milestone 2 - Dailies Reflection
500 Word Daily Reflection
Because of a misunderstanding about the dates we were doing peer assessments, I was behind on my sketches by the time we began our reflections. In order to resolve this I have gone through two feedback sessions- one done before my sketches were complete, and one afterwards.
Due to the size of my first class, we went around in a circle and assessed everyone’s designs. Unfortunately I had not completed my sketches, and instead presented the description of my character: a seuss-ian child in an oversized spacesuit.
My colleagues were receptive to the concept. They were humoured by the idea of a character that relates to the work done in the last assessment, however they were curious about certain aspects of the character.
I mentioned that the character would be reminiscent of the Sneetch- a bird like creature to which my colleagues inquired about how I would go about modelling the feathers of a character. Interestingly, we found that Seuss does not typically model feathers, rather making his characters furry. It was concluded that the best method of designing the fur would be applying a fur-material, rather than focusing on mesh-based fur.
Another topic of debate was how to interpret the idea of a character wearing an ‘oversized’ suit, considering it would then need to be animated. An idea passed along was having the character wear a bulbous helmet. Another idea was to have the clothes be puffy, but held to the surface of the character by a belt.
Because the second class I attended was more abundant than the first, we were taken into groups of 5 to share our designs. This time I was more prepared, and had not only a character sketch, but also a series of colour schemes… and a poem!
While the students of this class were receptive to the character’s physique and style, there were questions about the suit he was wearing. The critique being that it was lacking is Seuss-ian style. An idea provided then was to change the shape of the helmet, which in my design sketch was rounded and realistic. The feedback given was to change its shape to make it sillier, like making it wrap around the shape of the character’s beak, more bulbous than spherical.
Aside from this there was some useful feedback given about the colours I had chosen. Of the four colour schemes I provided, the one that won was (unsurprisingly) the palette inspired by Thing1 and Thing2. Second up was the ‘Duck Dodgers’ colour scheme, which was my personal favourite but oh well. The reason why the other colours were not popular according to my peers was because they were lacking in vibrance.
The feedback given by both classes was fundamental in the construction of my character. I was pleasantly surprised to see how positive the feedback was for my character, especially in the design of the character himself. Given the feedback, I was able to recognise that some effort would be needed in order to emphasise the aspects of the space suit, such as its size and ‘wackiness’. I am optimistic in my ability to adapt to the feedback given by these sessions.
Milestone 3 – Playblast Turntable of Model
Milestone 4 – Final UV and Texture Maps
This model is made of 6 different UDMs. This was done because the model was split into two different parts: a body and a suit. Note that the helmet does not have any textures, and as such does not have a UV map.
Metallic - The only use of metal on this model is on the buckle, which does not have any specific texturing