Director's Treatment
Concept Artwork
Asset List/ Shot Breakdown
Production Schedule
When modeling the wind in May, it took a long time to build the model because the shape of each layer was not fixed. Each layer was made by assembling and deleting two graphics. (by using the boolean=>Differences tool)
When making the seat, it is made with reference to the shape of the seat in real life. The back of the seat is also curved so that it does not look stiff. The band tool is used while processing.
The first May wind used the system's defulat material which looked dull. After some inquiries and trials, the May wind used phong material to make it look more metallic and shiny.
When I first tried to use Arnold for rendering, the top of the wind in May looked a little blurry because of the front light. This feeling was very bad, so I rotated its head 30 degrees to solve this problem.
In the post-production process, a very convenient method (paint effect to polygons) was used to make a realistic lawn. And a background board was added to the back of the whole scene, the purpose is to fill in the background that looks empty and make the whole scene more full.
In terms of debugging the camera, I drew a curve to allow the camera to move along the path of the curve to achieve the effect of looking around the scene.
Playblast
Final shot
This is all the work. The KNB building was also made in response to the sudden inspiration of this assignment. Since the resolution of 512*288 is too rough, I added a slightly higher version below.
Credits:
Created with an image by Em bé khóc nhè - "untitled image"