A2 Reflection
For this second half, I enjoyed designing and rendering the backgrounds. I'm most proud of the outcome of these as I think it best demonstrates the final idea of the story. I was luckily able to iterate on pre-existing research done in part 1, allowing for more attention to detail within these sections.
I wish I had more time to develop my beat boards and colour scripts. They aren't as finalised as I would like and does not best demonstrate the idea I wanted to convey. Adding more detail in the images such as expressions and more decodable actions would have been ideal.
Beat Boards + Colour Scripts
Ceri encounters the Sea Monster
The second beat board introduces the sea monster. The sun is setting and there is still no sight of it. Ceri then sees a mass of bubbles starting to arise on the surface of the water. She is at first confused. Then, a massive sea monster emerges from the ocean, having the sun reflect off its scales.
Old Man telling story
The first beat board details the dynamic between Ceri and the Old Man. Spending most of his days sitting at the pier, fishing. Ceri curiously joins him, taking an interest in his activity. He mumbles when he talks, making her not understand what he said. The old man then gloats about his fresh catch.
Characters
Poses
Ceri's poses demonstrate her personality again. She's loud and extroverted. I wanted her to appear easily excitable, waving at familiar faces and bragging about small childish things. Her legs changed from next to each other to a step to be more dynamic.
The old man's poses are also quite neutral. I imagine he spends his days sticking to the same routine for many years. The pose on the right is inserted into one of the backgrounds above.
Size Comparison Sheet
The sea monster's size is triple the height of the main characters. However, in the water, the sea monster may appear larger due to the use of perspective and/or using it's core strength to propel itself above the surface.
Character Rules
The sea monster...
- Must have the corners of their mouth upturned. Always looks like they're smiling.
- Two front teeth stick out of its mouth.
- Must always have three humps (head, body and tail) sticking out of the water.
Ceri must...
- Always have three braids cascading on her shoulders.
- Have her bangs swoop to her left.
- Ears not covered by her hair when in braids.
- Three freckles on each cheek: in the shape of a triangle. Her right freckles are lower than her left.
- She may remove her hat when indoors.
The old man must...
- Always have his eyebrows covering his eyes.
- His eyebrows must maintain the rectangular shape.
- Have his moustache covering his mouth. His mouth is represented by the moustache: when the old man smiles, his moustache is upturned.
- When speaking, his moustache must move up and down very slightly. His words are muffled.
- His shoulders must be hunched slightly forward.
- Have two forehead wrinkles. When expressing negative emotions: the wrinkles are downturned. When expressing positive emotions, the wrinkles are upturned.
- Underneath his cap, he is balding.
Character Expressions
The Old Man isn't very expressive. Therefore, his character expressions are quite limited. He uses his boxy eyebrows and moustache instead of the eyes and mouth. The angle of the eyebrows and wrinkles determine positive and negative emotions. The upwardly turned wrinkles mean positive, while downward is negative. I wanted the moustache to also angle, however, it does seem quite indifferent between the below iterations.
Ceri
As mentioned before, Ceri is quite expressive with her emotions to show her boisterous personality. To further push the animated nature of her emotions; symbols such as "..." and "!" will be in use. The eye outline and fill also demonstrate different aspects of the emotions. Opaque eyes usually indicate positive or aggressive emotions. Outlined eyes are more neutral (such as cluelessness) or negative emotions. If it is unnerving, the lines will be wavy.
Turn-arounds
Sea Monster (Final Render)
I wanted the sea monster to be varying shades of blue because I wanted it to blend into the ocean. The idea was that the sea monster would hard to catch because it blends so well in the water. The blue also compliments the pre-existing colour palette.
Ceri (Final Render) - Fishing Costume
Ceri (Final Render) - Regular Costume
The Old Man (Final Render)
The old man turn-around emulates the monotone nature of the character. Slightly hunched over, short stature and pudgy stomach. The final colours for his clothing stem from the Wales flag colour scheme and traditional mens garments. The checkered pattern on his cap resembles the plaid commonly used in the area. I wanted the colours to stay the same between him and Ceri to have consistency and show a connection within the small town.
Props
Fishing Rod and Tooth
The tooth design combined elements from all iterations. The final one resembles more of a shark tooth, however, that could associate it to the extreme aspect of the creature. The fishing rod now has indents in the wood. I thought to add this to show that the man has used this for many years.
Backgrounds
The Pier
If I were to continue iteration on the background, I would like to add the town shown previously in the background as well. It would make for a cool connection between the two images. As it stands, the bare mountain background can continue to simulate the lonely town isolation.
The colour of the sand is very muted compared to the medium chroma blue ocean. I wanted the sand to not be very saturated to still maintain the appearance of pristine Wales. If the sand were more saturated, the beach will appear too warm and take away from the mild atmosphere. The blue gradient on the ocean makes for a cool depth effect. It allows the ocean to be bigger than the outline illustration can perceive. The mountains appear again in the background. This is used to show the world still being expansive.
The pier background is used for the Old Man's scenes. I wanted the sea side to appear dramatic and to stretch out a fair distance. Third-point perspective was the best way to recreate this. The outlines similarly matches the character aesthetic; using mono-line brushes to highlight the main features and the smaller pen to add smaller details.
The Town
The top image is to correct the mountains in the background as they are supposed to be darker in the front as they appear closer.
The vast emptiness after that is quite isolating. The empty street, long one-point perspective and cloudy mountains make for a lonely day-to-day lifestyle. Even though the houses make it unique, the rectangular architecture is very bland and boring. Stock-standard. It shows repetitiveness in routine, which the fishing village sticks to. The industrial looking pathway next to the ocean is additionally a display of the town's growing identity.
The lack of anything amongst the sea is to simulate the lonely sea town. The four houses though, adding a pop of colour, also portrays community. This is enhanced by the differentiating colours. The coloured houses have a tetradic colour pattern to look more appealing but to also portray unity.
The colours of the homes were derived from the researched houses in Wales. The houses are made colourful due to the buildings becoming grey overtime. The colour is to add an element of excitement and beauty amongst the drab grey. Though the houses may be different colours, they still shared similar elements such as the roofs, doors and windows. There needed to be consistency amongst the shading, design and structure of the homes to make it appear to belong together.
Using the perspective drawings done in the first assignment: the drawings were cleaned up using the same style as the characters. Using two different thicknesses for mono-line brushes created a very simple and consistent style.
Part 2 - Finalise
A1 Reflection
I am quite proud with the development of my story as it currently stands. I'm excited to further expand on the story beats and adventures of Ceri. My current favourite concept art is that of the townhouses and the old man as I find they utilise the research effectively.
With further iteration, I would want to further explore more perspective images of the boat and signature scenes of the interactions between the characters.
Environment 2 - Fishing Boat
The sea monster below demonstrates the scale of how I want its presence to feel. I want the creature's entrance to be grandiose and mesmerising. Therefore, I wanted its scale to be huge.
The boat is a simple fishing boat used on frequent mass fishing trips. I didn't want the boat to feel too simple as her father is supposed to be an established fisherman but not technologically advanced enough to not fit the story's era. The boat is quaint, housing a small shelter and lights.
Environment 1 - Town
The Town
The scene below shows the architecture of the homes next to the vast ocean and hill side. The houses are in close proximity with each other, the pathway of the town aligning the rocky shore. The boats are seen in the distance as they depart for another day. The mountains in the back simulate lush greenery and a larger world to explore.
The Docks
The fishing docks is where the old man spends the majority of his time. I wanted to keep it simple as it is typically a quiet location. The mountains in the back of the bottom image communicate how remote the town is, adding to the small town feeling. The old man fishing shows a character in action.
The environments depicted in the images below highlight the town, the fishing scene and the general atmosphere. The majority of the images are about the small town in Wales. Surrounded by close-knit houses, hills and the sea, it makes for a very homey for the residents. I wanted to capture the various homes, roads and especially the dock where the old man will spend his days telling stories and fishing. The second environment is at sea. The boat is predominately where the action and tension is taken place, meaning it is important that it is fleshed out.
The images below are examples of the sea-side towns in Wales. The reoccurring traits are the side-by-side houses, lush greenery, water loaded with boats and the very grey pathways. The colourful houses in the two images make for an exciting element that I would like to incorporate.
Key Props
The key props from the story are the old man's fishing rod as he is spotted using it and the fish's tooth. The tooth went through iterations as there were different types of inspiration from the researched photo. However, the last one, the pointy tooth, best suits the story as a small fragment from the gigantic fish.
Secondary Characters
Old Man
The old man needed to look friendly but quiet. I needed to embody these characteristics as he tells the town's children about stories but the adults being dismissive of him. A commonality of elderly characters is the wrinkles, bushy eyebrows and a forward leaning posture. The Old Man I designed has his eyebrows act as his eyes. He has a bushy moustache and only has hair around the back of his head. He wears traditional Celtic male dress, sporting a cap as well to hide his balding head. This cap also ages him.
Sea Monster
This final drawing of the dragon includes little wings as the fish's side fins, smooth skin like the eels and the back-fins like the Wales' dragon.
I wanted to take inspiration from multiple places. The limerick states that the fish has no scales. I also wanted the fish top be majestic and mystical, pulled from a fantasy world. First though was an eel as they have slimy, slippery skin. Secondly is the sea dragon seahorse. Next was a dragon, specifically the one featured as the Wales national animal. Lastly was fish already harvested in Wales such as the bluefin tuna. The biggest influence was the Sea Dragon by lucie-p, as it captured the magnificence I wanted to strive for, but also wanted it to incorporate elements from the other researched ideas.
Character Expression Sheet
The expression sheet shows the different emotions she will display throughout the story. I wanted the positive emotions to feel over-the-top and cheerful whilst the negative emotions are subtle and toned back.
Second Costume
This second costume, she wears the fishing garbs and gumboots. The colour scheme matches her original costume. I wanted the fishing garbs to be slightly oversized, still showing her size. This costume would be used on the fishing scenes or when they are on the boat.
Protagonist Character Design
Ceri's main colour scheme is green, blue and red. Dissected from the general mood board, the red and green are from the Welsh flag itself, further representing the culture. The use of the blue is also symbolic of her tom-boyish nature.
The higher saturated clothing reflects her loud personality. The flower decoration on her apron adds decoration and resembles the patterns seen on the traditional women's clothing.
I wanted the female protagonist, named Ceri, to embody a child-like, imaginative face. I want the girl to look young with chubbier cheeks and wide eyes. The experimented styles trialled big eyes and rounded faces in different ways. The most successful art styles were the ones with a circular head and largest eyes. The combined style takes the best of both options; the horizontally wider head, oval eyes, light freckles and little nose all accumulate for a younger, curious protagonist. The drawings on the right experiment different hairstyles styles. Ultimately, the two side braids were chosen as her personality as more adventurous and less feminine. The idea of braids also is reflective of a childish hairstyles, typically worn by younger girls.
Concept Art
Costume Inspiration
I would want the protagonist to wear two costumes: her everyday wear with traditional garbs and a fishing uniform. The traditional Celtic clothing for women consists of a long hat with a tied ribbon, blouse with long skirt and apron. The clothing consists of different patterns from plaid to dots. These clothes can run in different colours but usually are a lower saturation, darker colours or red and white.
Alternatively, the traditional clothing is not fitting for more strenuous activities such as fishing. Therefore, I wanted to change the protagonist from her traditional clothing to more appropriate fishing garbs. The fishing overalls are typically made with male proportions, meaning that they can appear oversized and ill-fitting. They are commonly green or blue, wearing a top underneath. I want these overalls to match colours with the protagonist's first costume, so there is a connection between the two.
Character Art Style Inspiration
Art style inspirations for the characters lean towards being more rounded and expressive. The main inspirations were Nintendo's Animal Crossing and Disney Pixar's Luca. Firstly, a commonality between these styles is the large head and exaggerated facial expressions. Adorning big eyes, small nose and wide mouth, this art style best fits the young girl. The rounded body proportions and features makes a more cutesy, softer character with personality traits being innocent and naive. The ability to make these expressions dramatic aids in the character's powerful emotions, which she is planned to have.
The majority of these art styles are used to appeal to a wide audience. The demographic for these stylistic choices is family oriented with the intent of children to see. The moral of my story is lighthearted and optimistic, meaning that the art style should match this. The target audience for my story is for children, meaning that the style should be more cutesy.
General Mood Board
The mood board collates the general themes of the limerick; fishing, sea creatures and Wales architecture. The dragon is Wales' national animal as depicted on their flag. This greatly inspired the dragon-like appearance of the mythical fish. The architecture within Wales' coastline towns is very distinct; close proximity and rectangular. The buildings have different hues, made up of high chroma and rectangular windows. The greenery surrounding these parts is very lush. The dock is lined with fishing boats. The colour palettes are made up of blues, greens and red. The primary use of these colours is to resemble water and nature, however, the red is an accent colour, making that subject stand out.
Mindmap
The first step was analysing the limerick for key ideas and themes. The main points taken were the character of the Young Lady from Wales, fish without scales, the story and the character's personality. The loose storyline would be as follows,
- Young lady (aged 12) is told the story of a mystical fish by the Old Man who sits looking out from the docks. He is a kind old man but used to be a legendary fisherman.
- The girl asks her father about the being; her father dismisses this as a children's tale and that her imagination was too rampant.
- The girl begs her father to take her on to fishing spot, to attempt to catch it. Her father complies.
- They go out on a fishing day and she is eager to capture the being.
- The mystical creature appears to be a mythical sea dragon eel thing, that glows in the sea. It attempts to take a bite of the boat but is scared off by the incoming storm. It leaves a tooth behind.
- The father-daughter duo return to their town with the storm warning, the girl boastfully showing off the creature's tooth to her friends and the old man.
Limerick
There was a Young Lady of Wales, who caught a large fish without scales; When she lifted her hook, She exclaimed, "Only look!" That ecstatic Young Lady of Wales.
Limerick 93 (Lear, 1997).
Ideation
Isometric
Isometric drawings is the perspective I am most comfortable with. This perspective is best used when laying out scenes and creating elaborate settings to view placement.
Isometric Fantasy House
This activity has been the favourite amongst the perspective drawings. I have had previous experience drawing in isometric planes, so this activity was more targeted towards building exploration. Starting with the basic structure, the house is quite basic. The nooks and towers extend off the main building, presenting a mixture of cottage-core and fantasy.
3pt Perspective
3pt Perspective was the most difficult perspective of the three activities. As the name states, there are not three vanishing points, the left, right and vertical. Using an equilateral triangle, the preview of the box shows that the viewer is looking at the corner. There are no parallel lines with this perspective, as the vertical vanishing point converges at the point. This perspective is best used for dramatic scenes. Because the perspective previews a vertical vanishing point, it implies that the viewer is either above or below the subject. This perspective is a powerful tool is describing power relationships and how the scene portrays mood. It be used to an exaggerated effect to emphasis this relationship dynamic.
3pt Perspective Living Room
The living room activity was redone in 3pt perspective. This turned out to be the most attempted activity as there were many mistakes and learning curves to this perspective method.
The first attempt had many errors associated with it. Firstly, the items in the scene didn't follow the guidelines set of the 3pt perspective. All of the items had different vertical vanishing points and made it out to look very peculiar. Especially in the terms of the television, the top of the TV didn't fit the appearance of the coffee table because it didn't follow the vertical vanishing point. This can also be seen in the rug too which doesn't confine to the grid.
The second attempt was drawn with the vanishing point triangle too close to the bottom third of the composition. It resulted in the furniture appearing too big.
The third attempt was going smoothly until the addition of the television. Because of the size of the other objects, the television fell outside of the equilateral triangle's (60 degree) range. This resulted in a very contorted TV and cabinet that didn't fit the perspective drawing. In order to resolve this, it would either need to be place somewhere else, or the scale could be smaller. The latter was ultimately chosen as it would resolve the issue more cleanly and beginning from scratch would aid in learning from these past mistakes.
This final rendition of the 3pt perspective drawing improves upon all the previous attempts and takes note of their failures. I am very happy with how this turned out as it looks cohesive with its perspective (sticking to the guide and three vanishing points) and incorporates all the desired items. I also enjoy how each furniture item looks easily distinguishable.
2pt Perspective
2pt Perspective had the additional difficulty of two vanishing points. This showed a perspective of looking at a corner. This took an extra level of care when aligning corners and lines to their respective vanishing points as it could look contorted.
1pt Perspective
This beginner activity went through the basics of drawing one-point perspective drawings. It established vanishing points and how they're used to show a certain perspective.
Living Room
The first homework activity was a living room drawn in 1pt perspective. The back wall would act as the flat plane, where the horizon line leads to. This activity took a while to execute because of the arrangement of furniture and perspective. Some of the furniture in the composition were scaled quite big, meaning that I needed to arrange the furniture in a way that can fit all the required pieces. Drawing the couch and the table were the most difficult, as it relied heavily on the use of depth within the space. Unlike the wall decorations (such as the window, TV and door), the couch and side-table were isolated in the middle of the composition. This meant that it took an extra amount of time and precision to have it appear properly and in proportion to the room. After the trial and error, I am quite happy with how the final product turned out. It portrays a nicely arranged living room in the 1pt perspective, whilst also showcasing extra details in the shading, decorations and furniture placement.
In-Class Activities
Reference List
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